Skip to content

[HDRP] Merge Hd/bugfix #4713

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 16 commits into from
May 29, 2021
Merged

[HDRP] Merge Hd/bugfix #4713

merged 16 commits into from
May 29, 2021

Conversation

sebastienlagarde
Copy link
Contributor

@sebastienlagarde sebastienlagarde commented May 29, 2021

Purpose of this PR


Testing status

Describe what manual/automated tests were performed for this PR


Comments to reviewers

Notes for the reviewers you have assigned.

pmavridis and others added 10 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
adrien-de-tocqueville and others added 5 commits May 29, 2021 18:14
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde marked this pull request as ready for review May 29, 2021 19:49
@sebastienlagarde sebastienlagarde merged commit 608fe23 into master May 29, 2021
sebastienlagarde added a commit that referenced this pull request Jun 2, 2021
sebastienlagarde added a commit that referenced this pull request Jun 14, 2021
sebastienlagarde added a commit that referenced this pull request Jun 16, 2021
* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349

* Improved property descriptions (#4451)

* Improved property descriptions

Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?"

* Fixed scale

0.01 > 0.001

* [HDRP] Merge Hd/bugfix #4731

* Update CHANGELOG.md

* [HDRP] Merge Hd/bugfix #4713

* fix compil issue

* Update SubsurfaceScatteringManagerRT.cs

* Update 902_Materials_SG_Variants_Lit.png

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: NetteVI <nette.vi@gmail.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Jun 16, 2021
* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349

* Improved property descriptions (#4451)

* Improved property descriptions

Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?"

* Fixed scale

0.01 > 0.001

* [HDRP] Merge Hd/bugfix #4731

* Update CHANGELOG.md

* [HDRP] Merge Hd/bugfix #4713

* fix compil issue

* Update SubsurfaceScatteringManagerRT.cs

* Update 902_Materials_SG_Variants_Lit.png

* Align LitTessellation to Lit and LayereLitTessellation to LayeredLit. + make the former fallback on the latter in R #4661

* Merge Hd/bugfix #4825

* Merge Hd/bugfix #4830

* fix Dx12 screenshots

* Update CHANGELOG.md

* Update CHANGELOG.md

* add exception for the renaming of LightLayersDefault

* Disable 2008 DXR test

* Update 1000_RaytracingQualityKeyword_Indirect.png.meta

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: NetteVI <nette.vi@gmail.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

8 participants