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Updated ray tracing settings and added it to the table of contents #4279

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Apr 22, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -15,3 +15,4 @@ In the High Definition Render Pipeline (HDRP), various ray-traced effects share
| **Extend Shadow Culling** | Extends the sets of GameObjects that HDRP includes in shadow maps for more accurate shadows in ray traced effects. |
| **Extend Camera Culling** | Extends the sets of GameObjects that HDRP includes in the rendering. This is a way to force skinned mesh animations for GameObjects that are not in the frustum. |
| **Directional Shadow Ray Length** | Controls the maximal ray length for ray traced directional shadows. |
| **Directional Shadow Fallback Intensity** | The shadow intensity value HDRP applies to a point when there is a [Directional Light](Light-Component.md) in the Scene and the point is outside the Light's shadow cascade coverage. This property helps to remove light leaking in certain environments, such as an interior room with a Directional Light outside. |
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,8 @@
* [Ray-Traced Global Illumination](Ray-Traced-Global-Illumination.md)
* [Ray-Traced Reflections](Ray-Traced-Reflections.md)
* [Ray-Traced Shadows](Ray-Traced-Shadows.md)
* [Ray-Traced-Subsurface-Scattering](Ray-Traced-Subsurface-Scattering.md)
* [Ray-Traced Subsurface Scattering](Ray-Traced-Subsurface-Scattering.md)
* [Ray Tracing Settings](Ray-Tracing-Settings.md)
* [Light Cluster](Ray-Tracing-Light-Cluster.md)
* [Path Tracing](Ray-Tracing-Path-Tracing.md)
* [Recursive Rendering](Ray-Tracing-Recursive-Rendering.md)
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