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Apr 19, 2021
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861c394
[HDRP] Fix issues with GenerateMaxZ when opaque object or decal frame…
FrancescoC-unity Nov 4, 2020
c3c84ac
Fix button Bake with Reflection Probe in custom mode (#2525)
sebastienlagarde Nov 4, 2020
8b564cf
HDRP Default Frame settings under “Light Loop Debug” tab don’t have t…
sebastienlagarde Nov 4, 2020
d70e578
[CI] Updated .ymls to new revision
Nov 5, 2020
4a37c04
[HDRP] Remove input system package from template
sebastienlagarde Nov 5, 2020
0508909
[10.x.x] Fix issue causing materials to upgrade multiple times (#2512)
pbbastian Nov 5, 2020
d27a7c2
[Universal|Bugfix] Camera inspector requests current URP asset (#2514…
Verasl Nov 5, 2020
eacd20f
[10.x.x backport] Backported DOC PR #2010. (#2497)
oleks-k Nov 5, 2020
71ad777
Added parallax mapping to What's New. (#2541)
oleks-k Nov 5, 2020
044c853
Added the What's new 10.2 page, added known issues. Added the link to…
oleks-k Nov 5, 2020
63f5998
Fixed exceptions related to the debug display settings when changing …
anisunity Nov 5, 2020
f771752
Added documentation for LODs not being supported by ray tracing. (#2535)
anisunity Nov 5, 2020
74156c6
resave eye related materials. (#2532)
FrancescoC-unity Nov 5, 2020
aeec271
Change how camera motion vector clamp works in Motion Blur (#2522)
FrancescoC-unity Nov 5, 2020
81681cf
[VFX] Fix orient error feedback failing in subblocks (#2544)
julienf-unity Nov 5, 2020
159bf53
[CI] Updated .ymls to new revision
Nov 6, 2020
0be6899
Run upgrader on default mats (#2538)
pbbastian Nov 6, 2020
2508582
[URP] backport hdr toggle sceneview (#2521)
martint-unity Nov 6, 2020
3b3eff4
[10.x.x][backport] Multiple yml backports (#2517)
Nov 6, 2020
448898d
[CI] [2020.2] Updated latest editors metafile
Nov 7, 2020
1da943d
Disable subblocks space conversion (#2567)
julienf-unity Nov 7, 2020
9c6cee6
Fixed custom pass null reference exception in draw renderers custom p…
alelievr Nov 8, 2020
c8fb7a0
Fixed fullscreen pass help box height (#2560)
alelievr Nov 8, 2020
77b7f71
10.x.x/universal/backport 2513 (#2536)
Verasl Nov 9, 2020
e3e5df5
Remove material pass evaluation for probe volumes + fix probe volume …
FrancescoC-unity Nov 6, 2020
e8b32c4
Set HDRP tests timeout to 500s (#2561)
Nov 9, 2020
9e51d89
Fixed picking for materials with depth offset (#2573)
adrien-de-tocqueville Nov 9, 2020
af713a5
[HDRP] Fix issue with previous frame exposure texture being not null,…
FrancescoC-unity Nov 9, 2020
e3a537b
Consolidated ray tracing documentation to make blue book links point …
JordanL8 Nov 9, 2020
a7a8512
Remove material pass evaluation for probe volumes + fix probe volume …
sebastienlagarde Nov 10, 2020
fa4f30e
[CI] [2020.2] Updated latest editors metafile
Nov 10, 2020
80b1e23
[HDRP] Fix crash on Mac and Vulkan with Volumetric with overflow (#2580)
sebastienlagarde Nov 10, 2020
3d174d9
Bugfix for LitProperties compilation error in hybrid: Shader error in…
pastasfuture Nov 10, 2020
c5acd63
[HDRP] Fix issue when changing FoV with the physical camera fold-out …
pmavridis Nov 10, 2020
e7c7771
[HDRP] Physical DoF: fix tiling artifacts, switch to blue noise sampl…
pmavridis Nov 10, 2020
0d1c443
update gtf for com.unity.testing.. to 7.6.0-preview (#2586)
Nov 10, 2020
bcbfa7c
backport of material alpha cutout issue (#2531)
martint-unity Nov 12, 2020
2dbb8ac
Fix PS4 build (#2594)
pmavridis Nov 12, 2020
2aba291
Bump version to 10.3
sebastienlagarde Nov 16, 2020
f649ef8
Hdrp/fix uitoolkit stylesheet loading (#2472)
sebastienlagarde Nov 16, 2020
c4799bf
bump min version to 2020.2.b12
sebastienlagarde Nov 16, 2020
aadf7de
Add validation exception for Documentation version - change to 10.3.0…
sebastienlagarde Nov 16, 2020
6891010
New reference image for test with cpu gradient sampling (#2638)
iTris666 Nov 16, 2020
d09e669
[CI] [2020.2] Updated latest editors metafile
Nov 17, 2020
16b8f9b
[Backport] [Fix] case 1290628 : Memory leak when selecting/deselectin…
he-ax Nov 18, 2020
15d65bd
10.x.x/backport/yamato/misc fixes (#2656)
sophiaaar Nov 18, 2020
6e9dccb
[ShaderGraph] [URP] Additive blending should fade with alpha (#2360) …
Nov 18, 2020
7ad3163
[Backport 10.3] [ShaderGraph] [bugfix 1283902] Pull textures into Exp…
Nov 19, 2020
3667b19
Post-processing docs move (#2619)
JordanL8 Nov 19, 2020
8758535
Added link to lighting window (#2624)
JordanL8 Nov 19, 2020
ec3ebc3
Added arnold standard surface and 3ds physical material shader (#2626)
JordanL8 Nov 19, 2020
2e00e8b
Updated steps for enabling recursive rendering (#2661)
JordanL8 Nov 19, 2020
94827ca
Fix XR single-pass rendering with builtin shaders (TMP) #2605
fabien-unity Nov 19, 2020
1023524
Fixed links and tooltips (#2658)
JordanL8 Nov 19, 2020
de65c6c
HD template update (#2640)
Nov 19, 2020
137dc9a
Fixed some labels clipping in the Render Graph Viewer (#2628)
JulienIgnace-Unity Nov 19, 2020
a15ad23
[10xx] Backport git hooks refactor (#2682)
Nov 19, 2020
386699d
[Backport][10.x] sg/fix/1286430 (#2587)
jessebarker Nov 20, 2020
a1750cd
Backport of #2052 (#2717)
ellioman Nov 24, 2020
d14f077
Merge 10.x.x/hd/staging (#2724)
sebastienlagarde Nov 24, 2020
aeb9317
[HDRP] Fix changelog
sebastienlagarde Nov 24, 2020
04c1f62
[HDRP] Fix Changelog - bis
sebastienlagarde Nov 24, 2020
3c10713
- Fixed the clear coat not being handled properly for SSR and RTR (ca…
anisunity Nov 24, 2020
84d0230
[ShaderGraph] [Backport 10.3] Fix texture associated state (samplerst…
Nov 25, 2020
3fcd7ed
[HDRP] Added a new test that runs VT in forward MSAA mode (#2370)
GraphineCharles Nov 24, 2020
91813fe
[HDRP] [PathTracing] Rigid animations now trigger PT dirtiness.
eturquin Nov 25, 2020
2957f8f
Add new eye scene in material samples (#2704)
remi-chapelain Nov 26, 2020
3089604
[HDRP] Fix alpha output when atmospheric scattering is used (#2736)
pmavridis Nov 25, 2020
9983aa7
Fix Iris normal disabled on eyes graphic tests (#2737)
remi-chapelain Nov 26, 2020
7088551
Updated steps on how to enable the debug window in development builds…
JordanL8 Nov 24, 2020
2fdf456
Tentative workaround for infinite loop on Mac (#2756)
jenniferd-unity Nov 30, 2020
03d3fa1
Update Upgrading-To-HDRP.md (#2761)
JordanL8 Nov 26, 2020
e390e48
Update documentation for new eye material sample addition (#2770)
remi-chapelain Nov 30, 2020
04b8c0d
Fix GetSamplePosition for Metal in Build Light list #2730
sebastienlagarde Nov 23, 2020
7efd371
[HDRP] Merge hd/bugfix #2787
sebastienlagarde Nov 30, 2020
def79c4
Fix Quality Settings Behavior for Raytraced Modes (RTR, RTGI) #2791
johnpars Nov 30, 2020
aa23fd5
Added the possibility to disable distance based roughness for reflect…
anisunity Nov 30, 2020
eeb0f25
HDRP template - use cinemachine 2.6.3
sebastienlagarde Nov 30, 2020
15f23a1
[HDRP] Update manifest of hd template to cinemachine 2.6.3
sebastienlagarde Nov 30, 2020
d295d57
[HDRP] Update test scene Distance based Roughness
sebastienlagarde Nov 30, 2020
edece52
[Yamato][10.x.x] Set editor pinning update to run before nightly (#2800)
Dec 1, 2020
2a3776f
[HDRP] Update changelog with 10.2.1
sebastienlagarde Dec 2, 2020
1d53c03
[10.3] [HDRP] [bugfix 1292501] - Ensure all passes request the Diffus…
Dec 2, 2020
b302708
[ShaderGraph] [10.3] custom function node name reflects custom functi…
Dec 2, 2020
387cf38
Add better generated message and regenerate hearder (#2831)
sebastienlagarde Dec 3, 2020
eea2303
[Yamato][10.x.x] Disable editor pinning, add green revisions (#2842)
Dec 4, 2020
bad46bf
[CI] [2020.2] Updated green project revisions
Dec 4, 2020
7d9a3e7
[CI] [2020.2] Updated latest editors metafile
Dec 4, 2020
440aa96
[CI] [2020.2] Updated green project revisions
Dec 5, 2020
058d954
[CI] [2020.2] Updated green project revisions
Dec 6, 2020
a9915f2
Tentative fix freeze mac (#2858)
sebastienlagarde Dec 6, 2020
4eceba6
Merging improvement Hdrp template 2020.2 #2847
sebastienlagarde Dec 6, 2020
32a80a4
update preview and documentation (#2859)
sebastienlagarde Dec 6, 2020
3e03f07
[CI] [2020.2] Updated green project revisions
Dec 7, 2020
fd11450
[10.x.x] Misc. SDET backports (#2844)
Dec 7, 2020
b85b729
Bump Graphics Test Framework version (#2862)
sophiaaar Dec 7, 2020
84dbba4
[CI] [2020.2] Updated latest editors metafile
Dec 7, 2020
c4815f1
[CI] [2020.2] Updated green project revisions
Dec 8, 2020
4959216
Update all hdrp and VFX screenshots after fix shadow cascade PR ladne…
sebastienlagarde Dec 8, 2020
714c781
[HDRP] Fix changelog
sebastienlagarde Dec 8, 2020
d533cc0
[CI] [2020.2] Updated latest editors metafile
Dec 8, 2020
4cd4473
[CI] [2020.2] Updated green project revisions
Dec 9, 2020
9307783
[CI] [2020.2] Updated latest editors metafile
Dec 9, 2020
9ff399d
[CI] [2020.2] Updated green project revisions
Dec 10, 2020
67e36a7
[CI] [2020.2] Updated latest editors metafile
Dec 10, 2020
b673ef8
[CI] [2020.2] Updated green project revisions
Dec 11, 2020
dfcaea2
[Performance] Fix players path (#2884)
sophiaaar Dec 11, 2020
04592b0
[CI] [2020.2] Updated green project revisions
Dec 12, 2020
53f6a7f
[CI] [2020.2] Updated green project revisions
Dec 14, 2020
465134e
[10.x.x] Introduce concept of falling back textures to black in rende…
FrancescoC-unity Dec 14, 2020
f9fd3dc
Remove unnecessarry macro (#2835)
skhiat Dec 14, 2020
d751ed6
[HDRP] Fix Linux Vulkan reference screenshots
sebastienlagarde Dec 14, 2020
520086b
[CI] [2020.2] Updated latest editors metafile
Dec 15, 2020
5ae754c
[CI] [2020.2] Updated green project revisions
Dec 15, 2020
4b2d8c3
[10.3] [ShaderGraph] Preview Mode Control (#2814)
Dec 15, 2020
ba50fe2
[ShaderGraph] [10.3] [bugfix 1268134] Fix graph inspector property ro…
Dec 15, 2020
61cfd54
[CI] [2020.2] Updated latest editors metafile
Dec 16, 2020
9b27535
[CI] [2020.2] Updated green project revisions
Dec 16, 2020
21d0f7b
Reactivate hdrp osx playmode in the HDRP_ABV job (#2910)
Dec 16, 2020
4f99e54
Revert "[HDRP] Update Metal screenshots"
sebastienlagarde Dec 16, 2020
91d9ae1
[CI] [2020.2] Updated latest editors metafile
Dec 16, 2020
56192e7
backporting (#2896)
esmelusina Dec 17, 2020
ef6b3c5
[CI] [2020.2] Updated latest editors metafile
Dec 17, 2020
9470c52
[CI] [2020.2] Updated green project revisions
Dec 18, 2020
ebf8eee
[CI] [2020.2] Updated green project revisions
Dec 19, 2020
e1e55e1
[CI] [2020.2] Updated latest editors metafile
Dec 19, 2020
4c736b1
[CI] [2020.2] Updated green project revisions
Dec 20, 2020
614de37
[CI] [2020.2] Updated green project revisions
Dec 21, 2020
5f15b2c
[10.x.x] backport of #2147 renderer list select (#2774)
martint-unity Dec 21, 2020
c9a2251
[CI] [2020.2] Updated latest editors metafile
Dec 21, 2020
e50bbfc
[CI] [2020.2] Updated green project revisions
Dec 22, 2020
da31501
[10.3][Shader Graph] Fix Custom Function Node Upgrade Errors (#2981)
alindmanUnity Dec 22, 2020
c4eb8b2
[CI] [2020.2] Updated latest editors metafile
Dec 23, 2020
736721f
Backport of branch 'sg/fix/1299830' (0b81a72) (#2969)
Dec 23, 2020
3c45e8a
[CI] [2020.2] Updated green project revisions
Dec 23, 2020
4eb5828
[CI] [2020.2] Updated latest editors metafile
Dec 23, 2020
b995ea3
[CI] [2020.2] Updated green project revisions
Dec 24, 2020
a022448
[CI] [2020.2] Updated latest editors metafile
Dec 24, 2020
c4ad491
[CI] [2020.2] Updated green project revisions
Dec 25, 2020
9a99c39
[CI] [2020.2] Updated latest editors metafile
Dec 25, 2020
c78e5af
[CI] [2020.2] Updated green project revisions
Dec 26, 2020
6274949
[CI] [2020.2] Updated green project revisions
Dec 27, 2020
715390c
[CI] [2020.2] Updated green project revisions
Dec 30, 2020
27e87e4
[CI] [2020.2] Updated latest editors metafile
Dec 30, 2020
5f297ea
[CI] [2020.2] Updated green project revisions
Dec 31, 2020
669f741
[CI] [2020.2] Updated green project revisions
Jan 1, 2021
9fa198a
[CI] [2020.2] Updated green project revisions
Jan 2, 2021
9b569d1
[CI] [2020.2] Updated green project revisions
Jan 3, 2021
0c2e2e6
[CI] [2020.2] Updated green project revisions
Jan 4, 2021
724bcc5
[CI] [2020.2] Updated green project revisions
Jan 5, 2021
dc596e4
[CI] [2020.2] Updated latest editors metafile
Jan 5, 2021
c459e15
[CI] [2020.2] Updated green project revisions
Jan 6, 2021
c3b5245
[CI] [2020.2] Updated latest editors metafile
Jan 6, 2021
2f33ae0
[CI] [2020.2] Updated green project revisions
Jan 7, 2021
67ce751
[CI] [2020.2] Updated green project revisions
Jan 8, 2021
9a1a0f7
[CI] [2020.2] Updated green project revisions
Jan 8, 2021
68574e4
[CI] [2020.2] Updated green project revisions
Jan 9, 2021
2765cf3
[CI] [2020.2] Updated latest editors metafile
Jan 9, 2021
3feaef8
[CI] [2020.2] Updated green project revisions
Jan 10, 2021
cfc5ff1
[CI] [2020.2] Updated latest editors metafile
Jan 10, 2021
81a24ce
[CI] [2020.2] Updated green project revisions
Jan 11, 2021
07f8ff0
[CI] [2020.2] Updated green project revisions
Jan 12, 2021
35c25b0
[SRP] Uniformise all ShaderGraph/SubShaderGraph and FBX extension to …
sebastienlagarde Jan 12, 2021
fe37d36
[HDRP] Backport set of HDRP for 10.3 (#3080)
sebastienlagarde Jan 12, 2021
0bd3feb
[CI] [2020.2] Updated latest editors metafile
Jan 13, 2021
171e12e
[CI] [2020.2] Updated green project revisions
Jan 13, 2021
ea50b26
Fixed division by 0 on Nintendo Switch. (#2991)
kaychang-unity Jan 13, 2021
d6ed782
[CI] [2020.2] Updated latest editors metafile
Jan 14, 2021
645fd8f
[CI] [2020.2] Updated green project revisions
Jan 14, 2021
49c8461
[CI] [2020.2] Updated green project revisions
Jan 15, 2021
1c471eb
updated decals position on/near the platform, slightly tuned exposure…
sebastienlagarde Jan 15, 2021
dfcf54a
[ShaderGraph] [10.3] [bugfix 1293632] Shader graph blackboard propert…
Nightmask3 Jan 15, 2021
81ec9de
[ShaderGraph] [10.3] [bugfix 1281831] Fix 'Reset Reference' on a Blac…
Nightmask3 Jan 15, 2021
b58b76a
[CI] [2020.2] Updated latest editors metafile
Jan 16, 2021
ddb4404
[ShaderGraph] [10.3] [bugfix 1291760] Shader graph inspector window b…
Nightmask3 Jan 16, 2021
150f827
[CI] [2020.2] Updated green project revisions
Jan 16, 2021
c88549d
[CI] [2020.2] Updated green project revisions
Jan 17, 2021
a5e32fb
Fix Clearcoat on Stacklit breaks when URP is imported into the proje…
sebastienlagarde Jan 6, 2021
d0c4535
Create 1713_MeshDecalViewBias.png
sebastienlagarde Jan 17, 2021
bdfc890
[10.x.x][VFX] 10.3 backports (#3143)
julienf-unity Jan 17, 2021
8668b90
Fix XR depth copy and MSAA #3075
fabien-unity Jan 13, 2021
daa1554
Fix GC allocations from XR occlusion mesh when using multipass #3077
fabien-unity Jan 13, 2021
3e67f3a
[10.x.x Backport] backport several PRs for HDRP (#3142)
sebastienlagarde Jan 18, 2021
56be75e
[HDRP] Use same filtering test case than on master for HDRP Test
sebastienlagarde Jan 18, 2021
0ee8489
Vfx/docs/rename files (#2801)
JordanL8 Dec 1, 2020
e2a0c57
[HDRP Backport] Fixed some render texture leaks. #3050
sebastienlagarde Jan 18, 2021
89b38c0
Added reviewed render graph and rthandle docs (#3008)
JordanL8 Jan 18, 2021
a505034
Noted FPS drop when switching between PBS volumes. (#3135)
Vic-Cooper Jan 18, 2021
fe1043a
[CI] [2020.2] Updated latest editors metafile
Jan 19, 2021
56b55a2
[CI] [2020.2] Updated green project revisions
Jan 19, 2021
808bdb8
Fixed a case where overlay camera with output texture caused base cam…
lukaschod Jan 19, 2021
9d37a80
[10.x.x] Fixed an issue where Universal Render Pipeline with disabled…
lukaschod Jan 19, 2021
ac2f7b5
[HDRP backport] Merge Hd/bugfix (#3161) (#3165)
sebastienlagarde Jan 19, 2021
87e6734
[HDRP][Compositor] Fix issues with compositor's undo #3100
pmavridis Jan 19, 2021
a9d37e9
Remove leftover setting. (#3171)
FrancescoC-unity Jan 19, 2021
a2bc83a
Adds support for the PlayStation 5 platform #3151 (#3177)
sebastienlagarde Jan 19, 2021
5c9230d
[CI] [2020.2] Updated latest editors metafile
Jan 20, 2021
79a7411
[CI] [2020.2] Updated green project revisions
Jan 20, 2021
d5c2a0a
sg-docsfix-doc2587-backport10.x (#3004)
ValGrimm-U3D Jan 20, 2021
6cb791e
[CI] [2020.2] Updated latest editors metafile
Jan 21, 2021
ec31fcf
[CI] [2020.2] Updated green project revisions
Jan 21, 2021
c94a748
What's new in 10.3 (#3212)
oleks-k Jan 21, 2021
8f104b3
[VFX/HDRP] Fix Debug View Material (#3149)
PaulDemeulenaere Jan 21, 2021
709d8e9
[HDRP][URP] Added warning message in Projector component inspector U…
arttu-peltonen Jan 20, 2021
6bbb37b
Dcc/3dsmax2021 physical material #3163
Thomasch-unity3d Jan 21, 2021
7a75cca
[HDRP] Backport several hdrp PR (#3234)
sebastienlagarde Jan 22, 2021
692d036
[CI] [2020.2] Updated latest editors metafile
Jan 22, 2021
c153cbf
[CI] [2020.2] Updated green project revisions
Jan 22, 2021
1bb8942
Sg-doc-2568-10x-10.3-backport (#3246)
ValGrimm-U3D Jan 22, 2021
0bf4a3d
Sg-doc-2695-10x-10.3-backport (#3247)
ValGrimm-U3D Jan 22, 2021
27f0133
[CI] [2020.2] Updated green project revisions
Jan 23, 2021
4543d9f
[SG] Fix 1307962 - Sample Raw Cubemap #3233
sebastienlagarde Jan 22, 2021
afc6f50
[HDRP] Update eye sample scene (#3227)
remi-chapelain Jan 22, 2021
2765d2d
Change the tooltip for color shadows and semi-transparent shadows (ca…
anisunity Jan 22, 2021
9f0e755
[10.x.x][VFX] Remove some shader warnings (#3248)
julienf-unity Jan 23, 2021
12b7df7
[HDRP] Fix metal warning + fix reference screenshots + disable unstab…
sebastienlagarde Jan 23, 2021
f3a9132
Removed the upper clamp values for recursive rendering and light clus…
sebastienlagarde Jan 23, 2021
b716719
Removed the upper clamp values for recursive rendering and light clus…
sebastienlagarde Jan 23, 2021
4336439
[CI] [2020.2] Updated green project revisions
Jan 24, 2021
2b47e68
[CI] [2020.2] Updated green project revisions
Jan 24, 2021
9154760
[HDRP] Fix reference screenshots for Metal
sebastienlagarde Jan 24, 2021
dea23ea
[CI] [2020.2] Updated latest editors metafile
Jan 25, 2021
16bbb84
[CI] [2020.2] Updated green project revisions
Jan 25, 2021
82bef94
[10.x.x] Backport of small fixes for 10.3 (#3225)
phi-lira Jan 25, 2021
819207f
[10.x.x backport] PR#3009 DOC-2492: How to use the Render Objects Ren…
oleks-k Jan 25, 2021
91fcb36
updated filters (#3242)
martint-unity Jan 25, 2021
1e2cc22
[HDRP] update some docs based on latest changelog (#3253)
sebastienlagarde Jan 25, 2021
63c452e
[10.x] misc. SDET backports for week 01/01 - 07/01 (#3011)
Jan 25, 2021
6b28b9b
[CI] [2020.2] Updated green project revisions
Jan 26, 2021
22c4963
[HDRP] Delete undesired cloudlayer meta file
sebastienlagarde Jan 26, 2021
91a403a
bump to 10.3.1 (#3261)
sebastienlagarde Jan 26, 2021
ac5b927
Compute Skinning is applied in VertMesh through defines
Jan 18, 2021
bc935f3
Turn on Probevolumes for crazy hunter branch with SH2 encoding mode
Impossible Sep 8, 2020
25676a1
Add missing generated shader includes for ProbeVolumes
Impossible Oct 8, 2020
0034e2a
Fix FreeCamera speed boost controls
akerfoot Dec 18, 2020
52a05c1
Make ProbeVolumes visible to Unity.Entities.Hybrid.HybridComponents i…
Impossible Mar 1, 2021
fe1e376
Merge branch 'partner/crazyhunter-10.x.x' of github.com:Unity-Technol…
Impossible Apr 15, 2021
c7d0d86
Dots deformation changes in upgrade
Impossible Apr 15, 2021
bdc152a
Mask Volumes. An ability to place volumes with 3D textures into the w…
AndrewSaraevUnity Mar 12, 2021
4dffb86
Backport of motion vectors for skinned meshes in DOTS feature. Source…
pastasfuture Mar 15, 2021
a8faff4
Fix bad merge in HybridDeformedVertexStreamIndex
Impossible Apr 16, 2021
e56982a
10.3.1/dynamic density volumes (#18)
ApoorvaJ Mar 26, 2021
2058885
bugfix to DotsDeformation.hlsl::FetchComputeVertexData() to tangentOS…
pastasfuture Mar 30, 2021
9e001cb
Probe Volume Improvements
pastasfuture Mar 31, 2021
cb40ebe
Probe Volumes: Lots of bugfixes and improvements to bilateral filteri…
pastasfuture Mar 26, 2021
6c299ed
p
Impossible Apr 16, 2021
a360c74
Probe Volumes: Track whether or not bake inputs has been set, and onl…
pastasfuture Apr 9, 2021
fbb4c9a
Mask Volume: Hotfix: Avoid attempting to upload degenerate data to th…
pastasfuture Apr 9, 2021
167dd2f
Mask Volumes tools update (#22)
AndrewSaraevUnity Apr 7, 2021
f23f981
Fixed the case when a Mask Volume asset is saved to a file empty. The…
AndrewSaraevUnity Apr 15, 2021
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* text=auto
* text=auto eol=lf

# Unity assets are always serialized using lf endings
LightingData.asset binary
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1 change: 1 addition & 0 deletions .github/CODEOWNERS
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@
/com.unity.shadergraph/ @Unity-Technologies/shader-graph

# Test systems
/.github/ @Unity-Technologies/gfx-sdets
/.yamato/ @Unity-Technologies/gfx-sdets
/katana-ci/ @Unity-Technologies/gfx-sdets
/Tools/ @Unity-Technologies/gfx-sdets
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9 changes: 2 additions & 7 deletions .github/PULL_REQUEST_TEMPLATE.md
Original file line number Diff line number Diff line change
@@ -1,10 +1,5 @@
# **Please read;**
## **PR Workflow for the Graphics repository:**
* **All PRs must be opened as draft initially**
* Reviewers can be added while the PR is still in draft
* The PR can be marked as “Ready for Review” once the reviewers have confirmed that **no more changes are needed**
* Tests will start automatically after the PR is marked as “Ready for Review”
* **Do not use [skip ci]** - this can break some of our tooling
# **Please read the [Contributing guide](CONTRIBUTING.md) before making a PR.**

* Read the [Graphics repository & Yamato FAQ](http://go/graphics-yamato-faq).

### Checklist for PR maker
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4 changes: 2 additions & 2 deletions .github/workflows/draft.yml
Original file line number Diff line number Diff line change
Expand Up @@ -9,12 +9,12 @@ jobs:
runs-on: ubuntu-latest
if: github.event.pull_request.draft == false && github.event.pull_request.ready_for_review == false
steps:
- uses: thollander/actions-comment-pull-request@1.0.0
- uses: thollander/actions-comment-pull-request@master
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
message: |
It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
See the PR template for more information.
Thank you!
Thank you!
155 changes: 43 additions & 112 deletions .yamato/_abv.yml
Original file line number Diff line number Diff line change
Expand Up @@ -3,81 +3,10 @@
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md

all_project_ci_trunk:
name: _ABV for SRP repository - trunk
dependencies:
- path: .yamato/_projectcontext.yml#all_package_ci_project_trunk
rerun: on-new-revision
- path: .yamato/all-universal.yml#All_Universal_trunk
rerun: on-new-revision
- path: .yamato/all-shadergraph.yml#All_ShaderGraph_trunk
rerun: on-new-revision
- path: .yamato/all-hdrp.yml#All_HDRP_trunk
rerun: on-new-revision
- path: .yamato/all-vfx_hdrp.yml#All_VFX_HDRP_trunk
rerun: on-new-revision
- path: .yamato/all-vfx_urp.yml#All_VFX_URP_trunk
rerun: on-new-revision
all_project_ci_nightly_trunk:
name: _Nightly ABV against trunk
dependencies:
- path: .yamato/_abv.yml#all_project_ci_trunk
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_playmode_trunk
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_editmode_trunk
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_Standalone_trunk
rerun: on-new-revision
- path: .yamato/universal-android-opengles3.yml#Universal_Android_OpenGLES3_Standalone_trunk
rerun: on-new-revision
- path: .yamato/universal-android-vulkan.yml#Universal_Android_Vulkan_Standalone_trunk
rerun: on-new-revision
- path: .yamato/universal-iphone-metal.yml#Universal_iPhone_Metal_Standalone_trunk
rerun: on-new-revision
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_trunk
rerun: on-new-revision
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_XR_trunk
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_Standalone_trunk
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_editmode_trunk
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_playmode_trunk
rerun: on-new-revision
- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_editmode_trunk
rerun: on-new-revision
- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_playmode_trunk
rerun: on-new-revision
- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_editmode_trunk
rerun: on-new-revision
- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_playmode_trunk
rerun: on-new-revision
triggers:
recurring:
- branch: master
frequency: 0 * * ?
trunk_verification_trunk:
name: Trunk verification - trunk
dependencies:
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_trunk
rerun: on-new-revision
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_trunk
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_trunk
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_trunk
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_trunk
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_trunk
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_trunk
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_trunk
rerun: on-new-revision
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_trunk
rerun: on-new-revision
{% metadata_file .yamato/_latest_editor_versions_2020.2.metafile -%}

---

all_project_ci_2020.2:
name: _ABV for SRP repository - 2020.2
dependencies:
Expand All @@ -93,67 +22,69 @@ all_project_ci_2020.2:
rerun: on-new-revision
- path: .yamato/all-vfx_urp.yml#All_VFX_URP_2020.2
rerun: on-new-revision
triggers:
expression: pull_request.target eq "master" AND NOT pull_request.draft AND NOT pull_request.push.changes.all match ["**/*.md", "doc/**/*", "**/Documentation*/**/*", ".github/**/*", "Tools/**/*"]
all_project_ci_nightly_2020.2:
name: _Nightly ABV against 2020.2
dependencies:
- path: .yamato/_abv.yml#all_project_ci_2020.2
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_playmode_2020.2
- path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_editmode_2020.2
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_Standalone_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/smoke_test-win-dx11.yml#Smoke_Test_Win_DX11_Standalone_2020.2
- path: .yamato/universal-android-opengles3.yml#Universal_Android_OpenGLES3_Standalone_il2cpp_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-android-opengles3.yml#Universal_Android_OpenGLES3_Standalone_2020.2
- path: .yamato/universal-android-vulkan.yml#Universal_Android_Vulkan_Standalone_il2cpp_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-android-vulkan.yml#Universal_Android_Vulkan_Standalone_2020.2
- path: .yamato/universal-iphone-metal.yml#Universal_iPhone_Metal_Standalone_il2cpp_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-iphone-metal.yml#Universal_iPhone_Metal_Standalone_2020.2
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_2020.2
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_XR_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_XR_2020.2
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_Standalone_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_Standalone_2020.2
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_editmode_2020.2
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_playmode_2020.2
- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_editmode_2020.2
- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_playmode_2020.2
- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_editmode_2020.2
- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_playmode_2020.2
- path: .yamato/all-urp_performance_boatattack.yml#All_URP_Performance_BoatAttack_2020.2
rerun: on-new-revision
triggers:
recurring:
- branch: master
frequency: 0 * * ?
- branch: 10.x.x/release
frequency: 1 * * ?
trunk_verification_2020.2:
name: Trunk verification - 2020.2
dependencies:
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_2020.2
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_2020.2
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_2020.2
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_2020.2
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_2020.2
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_2020.2
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_2020.2
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_2020.2
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_2020.2
rerun: on-new-revision
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_2020.2
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_2020.2
rerun: on-new-revision
all_project_ci_CUSTOM-REVISION:
name: _ABV for SRP repository - CUSTOM-REVISION
Expand All @@ -175,23 +106,23 @@ all_project_ci_CUSTOM-REVISION:
trunk_verification_CUSTOM-REVISION:
name: Trunk verification - CUSTOM-REVISION
dependencies:
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_CUSTOM-REVISION
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_CUSTOM-REVISION
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_CUSTOM-REVISION
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_CUSTOM-REVISION
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_CUSTOM-REVISION
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_CUSTOM-REVISION
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_CUSTOM-REVISION
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
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