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[HDRP] Adding missing camera toolips #4207

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Apr 20, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@ class Styles

public static readonly GUIContent dithering = EditorGUIUtility.TrTextContent("Dithering", "Should we apply 8-bit dithering to the final render?");
public static readonly GUIContent stopNaNs = EditorGUIUtility.TrTextContent("Stop NaNs", "Automatically replaces NaN/Inf in shaders by a black pixel to avoid breaking some effects. This will slightly affect performances and should only be used if you experience NaN issues that you can't fix.");
public static readonly GUIContent cullingMask = EditorGUIUtility.TrTextContent("Culling Mask");
public static readonly GUIContent occlusionCulling = EditorGUIUtility.TrTextContent("Occlusion Culling");
public static readonly GUIContent cullingMask = EditorGUIUtility.TrTextContent("Culling Mask", "Specifies the list of layers the camera should render.");
public static readonly GUIContent occlusionCulling = EditorGUIUtility.TrTextContent("Occlusion Culling", "When enabled, the camera does not render objects that are being obscured by other geometry.");

public static readonly GUIContent SMAAQualityPresetContent = EditorGUIUtility.TrTextContent("Quality Preset", "The quality preset for SMAA, low has the best performance but worst quality, High has the highest quality but worst performance.");

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