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Fix Panini Projection for floating point color buffers (Case 1325845) #4133
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b0c5c1e
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johnpars a85221a
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johnpars 99fc4fb
Merge branch 'master' into HDRP/fix-1325845
sebastienlagarde 7a80bd5
Merge branch 'hd/bugfix' into HDRP/fix-1325845
sebastienlagarde 63a3515
Merge branch 'hd/bugfix' into HDRP/fix-1325845
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You may want to add the else statement to disable the keyword.
It will avoid issues when doing two cameras back to back with one using alpha and the other not. The second camera would then not use the proper keyword.
(It's not currently possible to have different color buffer types per camera but with render graph it should be soon a possibility so might as well do it right now)
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Will do - also there are a few other instances in the post stack that only enable that keyword, like Stop NaNs pass:
Graphics/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs
Lines 546 to 547 in a85221a
I can also fix that up for the other instances of it in this PR.