Allow copy depth pass when in game view with gizmos #4034
Merged
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Copy depth pass was being skipped in game view when rendering gizmos so draw order was not being respected.
Checklist for PR maker
need-backport-*
label. After you backport the PR, the label changes tobackported-*
.CHANGELOG.md
file.Purpose of this PR
https://fogbugz.unity3d.com/f/cases/1302504/
Testing status
Tested against sample provided in case 1302504 and ABV testing
Comments to reviewers
Follow up change for #3272