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Add virtual texturing to the path tracing limitations #4014
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…added information about streaming virtual texturing.
It appears that you made a non-draft PR! |
@remi-chapelain for awareness, since we have updated this section a few times in the past. |
sebastienlagarde
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…added information about streaming virtual texturing. (#4014)
sebastienlagarde
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Mar 31, 2021
…added information about streaming virtual texturing. (#4014)
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* [HDRP] Merge Hd/bugfix #3920 * fix various issue * Update 1302_StackLitSG_PixarLM.unity * Added information about requiring directional lights (#3899) * Increased resolution of light cheat sheet (#3903) * Update 1302_StackLitSG_PixarLM.png * Dirtying an asset that was upgraded to a new Version #3964 * Reduce clear calls in TextureCache ClearCache functions #3999 * [HDRP] Merge Hd/bugfix #4005 * Moved path tracing limitations to the path tracing documentation and added information about streaming virtual texturing. (#4014) * Added information clarifying what ambient occlusion is available in AOVs (#4042) * Fix spot light near plane gizmo (#4026) * Update DebugDisplay.cs Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: Jennifer Roig-Deslandes <71718938+jenniferd-unity@users.noreply.github.com> Co-authored-by: christine-johnson <60632921+christine-johnson@users.noreply.github.com> Co-authored-by: Robert Cupisz <robertcupisz@gmail.com>
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…added information about streaming virtual texturing. (#4014)
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* Temporarily disabled warnings in Core shader library for gles platforms. (#3931) * Temporarily disabled warnings in Core shader library for gles platforms. * Move the pragma warning to all the specific files instead of globally * Added mobile preprocessor guards around half conversion warning pragmas (#4009) * Added missing implicit conversion from TextureHandle to Texture (#4013) * Moved path tracing limitations to the path tracing documentation and added information about streaming virtual texturing. (#4014) * Fix spot light near plane gizmo (#4026) * Added information clarifying what ambient occlusion is available in AOVs (#4042) Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: Robert Cupisz <robertcupisz@gmail.com>
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Purpose of this PR
Added virtual texturing to the list of path tracing limitations. Also moved the path tracing limitations to the path tracing document.