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Reduced the maximal number of bounces for both RTGI and RTR (case 1318876). #3864

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -142,6 +142,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Decreased the minimal Fog Distance value in the Density Volume to 0.05.
- Virtual Texturing Resolver now performs RTHandle resize logic in HDRP instead of in core Unity
- Cached the base types of Volume Manager to improve memory and cpu usage.
- Reduced the maximal number of bounces for both RTGI and RTR (case 1318876).

## [11.0.0] - 2020-10-21

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Expand Up @@ -159,7 +159,7 @@ public int upscaleRadius
/// Number of bounces for evaluating the effect.
/// </summary>
[Tooltip("Number of bounces for GI.")]
public ClampedIntParameter bounceCount = new ClampedIntParameter(1, 1, 31);
public ClampedIntParameter bounceCount = new ClampedIntParameter(1, 1, 8);

// Filtering
/// <summary>
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Expand Up @@ -222,7 +222,7 @@ public bool fullResolution
/// <summary>
/// Number of bounces for reflection rays.
/// </summary>
public ClampedIntParameter bounceCount = new ClampedIntParameter(1, 1, 31);
public ClampedIntParameter bounceCount = new ClampedIntParameter(1, 1, 8);

/// <summary>
/// Sets the maximum number of steps HDRP uses for raytracing. Affects both correctness and performance.
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