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Merge Hd/bugfix #3047
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Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback
It appears that you made a non-draft PR! |
… conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* adding a shadow mask test * Update reference images
JulienIgnace-Unity
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Jan 12, 2021
…ity) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…er (case 1303504). (#3027) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ale rtao > 1.25 with a 25cm falloff interval. (#3023) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Lightmaps / Removed scene from baking queue + meta files * update reference screenshots Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Fix box light attenuation * Update screenshots Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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* Fix issue with register spilling in light list shaders #3016 * Fix a flickering issue related to moving shadow receivers (case 1302392) and a refactoring to avoid computing the same value for every effect. #3039 * Merge Hd/bugfix #3047 * [HDRP]Improvements and fixes on Volumes Components Inspectors #3072 * Fix XR depth copy and MSAA #3075 * [HDRP][Compositor] Fix issues with compositor's undo #3100 * Hdrp/docs/fix 1305538 (#3112) * Added information about using recursive rendering and other effects * Fixed formatting * [HDRP] Merge Hd/bugfix #3120 * Formatting Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
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