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Merged
merged 23 commits into from
Jan 14, 2021
Merged

Merge Hd/bugfix #3047

merged 23 commits into from
Jan 14, 2021

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jan 11, 2021

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JulienIgnace-Unity and others added 6 commits January 8, 2021 14:01
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback
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@sebastienlagarde sebastienlagarde marked this pull request as ready for review January 12, 2021 17:47
@sebastienlagarde sebastienlagarde marked this pull request as draft January 12, 2021 17:48
anisunity and others added 5 commits January 12, 2021 18:53
…ity) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…er (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde marked this pull request as ready for review January 12, 2021 19:25
sebastienlagarde and others added 2 commits January 13, 2021 12:40
* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde marked this pull request as draft January 13, 2021 16:15
sebastienlagarde and others added 5 commits January 13, 2021 21:04
* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…arger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff.
…um and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b.
@sebastienlagarde sebastienlagarde marked this pull request as ready for review January 14, 2021 10:51
@sebastienlagarde sebastienlagarde merged commit 55b4e8a into master Jan 14, 2021
@sebastienlagarde sebastienlagarde deleted the hd/bugfix branch January 14, 2021 10:52
sebastienlagarde added a commit that referenced this pull request Jan 17, 2021
sebastienlagarde added a commit that referenced this pull request Mar 2, 2021
sebastienlagarde added a commit that referenced this pull request Mar 2, 2021
* Fix issue with register spilling in light list shaders #3016

* Fix a flickering issue related to moving shadow receivers (case 1302392) and a refactoring to avoid computing the same value for every effect. #3039

* Merge Hd/bugfix #3047

* [HDRP]Improvements and fixes on Volumes Components Inspectors #3072

* Fix XR depth copy and MSAA #3075

* [HDRP][Compositor] Fix issues with compositor's undo #3100

* Hdrp/docs/fix 1305538 (#3112)

* Added information about using recursive rendering and other effects

* Fixed formatting

* [HDRP] Merge Hd/bugfix #3120

* Formatting

Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
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9 participants