-
Notifications
You must be signed in to change notification settings - Fork 842
Fixed an issue with the frame count management for the volumetric fog (case 1299251). #2947
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Changes from all commits
Commits
Show all changes
32 commits
Select commit
Hold shift + click to select a range
259c344
[HDRP] Fix coat normal space (#2888)
alelievr e5e7c25
Merge branch 'master' into hd/bugfix
sebastienlagarde b68ce13
Avoid issues causing faulty transitions in shadows (resulting in no s…
FrancescoC-unity 9cf8ac1
Merge branch 'master' into hd/bugfix
sebastienlagarde 53096ec
Fixed invalid loop length for probe baking (case 1289680) (#2830)
fredericv-unity3d 7339d48
Fix volumetric fog with XR single-pass (#2823)
fabien-unity 85f8877
[HDRP] Fix rendering issues for the first frame (#2836)
pmavridis 2653b9c
Update 5001_Fog_FogFallback.png
sebastienlagarde 95eb52e
Revert "Update 5001_Fog_FogFallback.png"
sebastienlagarde 33e6948
Update 5001_Fog_FogFallback.unity
sebastienlagarde fcd7472
Fix AOV API for render graph (#2909)
pmavridis 94f3898
Fix a small discrepancy in the marker placement in light intensity sl…
pmavridis 7767a31
Merge branch 'master' into hd/bugfix
sebastienlagarde fb1ec50
Update CHANGELOG.md
sebastienlagarde abb5bb5
Fix issue with VT spewing errors when transparent and opaque are disa…
FrancescoC-unity 6a47be7
Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)
anisunity 4b1ac9c
Move EndCameraRendering callback out of the profiling scope (#2917)
adrien-de-tocqueville 980307b
Fixed baked light being included into the ray tracing light cluster (…
anisunity f738893
Handle all enums the same way for UI (#2913)
adrien-de-tocqueville a20e885
Changed the message when the graphics device doesn't support ray trac…
anisunity 2784ac6
[HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)
alelievr b42cae6
Init scene camera debug framesettings (#2931)
adrien-de-tocqueville 2064794
Fixed using the wrong method to define if a light should be included …
anisunity 2fccfa9
[HDRP] Change the behavior of custom passes when the volume is disabl…
alelievr 4befd38
Fixed display of LOD Bias and maximum level in frame settings when us…
JulienIgnace-Unity 1d8d6c5
Fixed an issue when trying to open a look dev env library when Look D…
JulienIgnace-Unity f0ae90b
Enable Reflector for Spotlight by default
sebastienlagarde c4ea601
- Fixed shader graph not supporting indirectdxr multibounce (case 129…
anisunity 7276431
Fixed the planar depth texture not being properly created and rendere…
anisunity 53e40c6
Fixed an issue with the frame count management for the volumetric fog…
anisunity c671ebb
Merge branch 'hd/bugfix' into HDRP/fix-volumetric-framecount
sebastienlagarde 817f588
Update CHANGELOG.md
sebastienlagarde File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
don't we have any constant value somewhere with this 7 ? Afraid to have hardcoded value hidden in a function like this.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
right now, no when the thing is accumulation frame index is computed its explicitely written frameIndex % 7