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Fix UI for enum properties in shadergraph nodes #2913

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Dec 17, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a bug in the sphere-aabb light cluster (case 1294767).
- Fixed issue when submitting SRPContext during EndCameraRendering.
- Fixed baked light being included into the ray tracing light cluster (case 1296203).
- Fixed enums UI for the shadergraph nodes.

### Changed
- Removed the material pass probe volumes evaluation mode.
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Original file line number Diff line number Diff line change
Expand Up @@ -48,22 +48,7 @@ protected void AddProperty<Data>(GUIContent displayName, Func<Data> getter, Acti
case bool b: elem = new Toggle { value = b, tooltip = displayName.tooltip } as BaseField<Data>; break;
case int i: elem = new IntegerField { value = i, tooltip = displayName.tooltip } as BaseField<Data>; break;
case float f: elem = new FloatField { value = f, tooltip = displayName.tooltip } as BaseField<Data>; break;
case SurfaceType e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case RenderQueueType e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case BlendMode e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case CompareFunction e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case TransparentCullMode e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case DoubleSidedMode e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case NormalDropOffSpace e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case HDLitData.MaterialType e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case DistortionMode e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case ScreenSpaceRefraction.RefractionModel e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case SpecularOcclusionMode e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case FabricData.MaterialType e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case EyeData.MaterialType e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case StackLit.BaseParametrization e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case StackLit.DualSpecularLobeParametrization e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case OpaqueCullMode e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip } as BaseField<Enum>; break;
case Enum e: elemEnum = new EnumField(e) { value = e, tooltip = displayName.tooltip }; break;
default: throw new Exception($"Can't create UI field for type {getter().GetType()}, please add it if it's relevant. If you can't consider using TargetPropertyGUIContext.AddProperty instead.");
}

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