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VFX 8.3 backports #2669
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VFX 8.3 backports #2669
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* Disable noperspective flag for driver issue on NDA platform * Add minor note to track the actual issue * Isolate on concerned platform * Change define condition
* Simplify linear drag * Fix warning
* Added system requirements documentation. * Corrected phrasing * Added toc entry * Reorganised toc entry Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* Fix missing type copy in reduce Tested locally on a PS4 * Add expection to detect unsupported value type
* Point cache header, wait for new line character only (/n) and skip carriage return(/r) An extra trailing new line character was causing an invalid offset in binary point cache files. * Update Changelog * Remove unnecessary files
…les (#109) * Change casting to byte We were trying to cast an object containing a byte to an int. Also, a better normalization would be dividing by 255. * Update CHANGELOG.md
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[Win] Smoke test, no issues found.
FTP project runs as expected, verified WorldToViewportPoint and ViewportToWorldPoint operators work, tried the manual test case for any weird glitches (collapse operators, gradient, curve, visual regressions, etc.) and creating new VFX.
Wrong backport from #2669
Purpose of this PR
Backports of VFX to 8.3
Added
Fixed
Testing status
Tested locally. All tests passed
Comments to reviewers
Notes for the reviewers you have assigned.