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…volume debug menu is on ColorAndEdge. (#6210) * Fixed the MaxLightCount being display when the light volume debug menu is on ColorAndEdge. * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… lack of support of vertex animation (#6204) * Update documentation to mention more explicitely the lack of support of vertex animation * Update Ray-Tracing-Getting-Started.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ct transparents" (#6202) * Make subsection in decal debug menu * changelog
* Do not override the depth state of transparent materials in RenderDebugView * Changelog * Changelog - add case number Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…using the same mesh renderer. (#6197) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Backport renaming * changelog
# Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…valuated on the neighborhood of the sampled history. (#6254)
# Conflicts: # com.unity.render-pipelines.core/CHANGELOG.md
…ng (case 1198578). (#6270)
…tesity instead of setting it (#6266)
…the ambient probe. #6235
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… thumbnail are generated at first import #6265
…when the material has a clear coat (lit shader). (#20) * Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader). * update ssr screenshot Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Reviewed Contexts and terminology. * Began reviewing Events * Added sticky notes doc and reviewed Events * Update Contexts.md * Formatted documentation. * Update Contexts.md Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com> Co-authored-by: Tristan Genevet <tristan@unity3d.com>
…ty clearer for deferred high. (#145)
…compatibility (Metal) (#162)
…terials are now correctly exported to unity packages. (#180) * Added external references inside a material to diffusion profiles and materials in order to handle Material export to a package correctly. * Update changelog
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Purpose of this PR
Testing status
Manual Tests: What did you do?
Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)
Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
Any test projects to go with this to help reviewers?
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