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Remove clear resources at release from rendergraph debug menu #2156

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Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,8 @@ public void RegisterDebug(string name)
{
var list = new List<DebugUI.Widget>();
list.Add(new DebugUI.BoolField { displayName = "Clear Render Targets at creation", getter = () => clearRenderTargetsAtCreation, setter = value => clearRenderTargetsAtCreation = value });
list.Add(new DebugUI.BoolField { displayName = "Clear Render Targets at release", getter = () => clearRenderTargetsAtRelease, setter = value => clearRenderTargetsAtRelease = value });
// We cannot expose this option as it will change the active render target and the debug menu won't know where to render itself anymore.
// list.Add(new DebugUI.BoolField { displayName = "Clear Render Targets at release", getter = () => clearRenderTargetsAtRelease, setter = value => clearRenderTargetsAtRelease = value });
list.Add(new DebugUI.BoolField { displayName = "Disable Pass Culling", getter = () => disablePassCulling, setter = value => disablePassCulling = value });
list.Add(new DebugUI.BoolField { displayName = "Immediate Mode", getter = () => immediateMode, setter = value => immediateMode = value });
list.Add(new DebugUI.Button { displayName = "Log Frame Information",
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -179,6 +179,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Removed the max clamp value for the RTR, RTAO and RTGI's ray length (case 1279849).
- Meshes assigned with a decal material are not visible anymore in ray-tracing or path-tracing.
- Removed BLEND shader keywords.
- Remove a rendergraph debug option to clear resources on release from UI.

## [10.0.0] - 2019-06-10

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