Skip to content

[Yamato] Use cache server for Yamato jobs #2113

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 25 commits into from
Jan 13, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
20 changes: 10 additions & 10 deletions .yamato/all-hdrp.yml
Original file line number Diff line number Diff line change
Expand Up @@ -12,21 +12,21 @@ PR_HDRP_trunk:
dependencies:
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_trunk
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_trunk
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I wonder if

  • keeping the same name (just playmode) for the playmode cache jobs and
  • renaming the regular playmode jobs to playmode_no_cache

would make sense? That would allow us to keep the same unique names in yamato, and keep the run history.
Maybe that's too much rework for too little benefits though, only an idea.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

this is a good point. my thought is that "no cache" has been the default for so long that i dont want to sneak in like a "hidden" change, but maybe that doesnt matter 🤔

rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_mono_Linear_trunk
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_mono_Linear_trunk
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_mono_Linear_trunk
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_Standalone_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_mono_Linear_trunk
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/all-hdrp_dxr.yml#PR_HDRP_DXR_trunk
rerun: on-new-revision
Expand Down Expand Up @@ -70,21 +70,21 @@ PR_HDRP_CUSTOM-REVISION:
dependencies:
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/all-hdrp_dxr.yml#PR_HDRP_DXR_CUSTOM-REVISION
rerun: always
Expand Down
4 changes: 2 additions & 2 deletions .yamato/all-hdrp_dxr.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
PR_HDRP_DXR_trunk:
name: HDRP_DXR PR Job - trunk
dependencies:
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_trunk
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
variables:
UTR_VERSION: "current"
Expand All @@ -28,7 +28,7 @@ Nightly_HDRP_DXR_trunk:
PR_HDRP_DXR_CUSTOM-REVISION:
name: HDRP_DXR PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
Expand Down
4 changes: 2 additions & 2 deletions .yamato/all-hdrp_hybrid.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
PR_HDRP_Hybrid_trunk:
name: HDRP_Hybrid PR Job - trunk
dependencies:
- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_mono_Linear_trunk
- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
variables:
UTR_VERSION: "current"
Expand All @@ -28,7 +28,7 @@ Nightly_HDRP_Hybrid_trunk:
PR_HDRP_Hybrid_CUSTOM-REVISION:
name: HDRP_Hybrid PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
Expand Down
12 changes: 6 additions & 6 deletions .yamato/all-shadergraph.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ PR_ShaderGraph_trunk:
rerun: on-new-revision
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_Standalone_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/shadergraph-osx-metal.yml#ShaderGraph_OSX_Metal_playmode_mono_Linear_trunk
- path: .yamato/shadergraph-osx-metal.yml#ShaderGraph_OSX_Metal_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/shadergraph-iphone-metal.yml#ShaderGraph_iPhone_Metal_Standalone_il2cpp_Linear_trunk
rerun: on-new-revision
Expand All @@ -36,11 +36,11 @@ Nightly_ShaderGraph_trunk:
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_trunk
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_editmode_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_playmode_mono_Linear_trunk
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/shadergraph-android-vulkan.yml#ShaderGraph_Android_Vulkan_Standalone_il2cpp_Linear_trunk
rerun: on-new-revision
Expand All @@ -56,7 +56,7 @@ PR_ShaderGraph_CUSTOM-REVISION:
rerun: always
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-osx-metal.yml#ShaderGraph_OSX_Metal_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-osx-metal.yml#ShaderGraph_OSX_Metal_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-iphone-metal.yml#ShaderGraph_iPhone_Metal_Standalone_il2cpp_Linear_CUSTOM-REVISION
rerun: always
Expand All @@ -75,11 +75,11 @@ Nightly_ShaderGraph_CUSTOM-REVISION:
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-android-vulkan.yml#ShaderGraph_Android_Vulkan_Standalone_il2cpp_Linear_CUSTOM-REVISION
rerun: always
Expand Down
20 changes: 10 additions & 10 deletions .yamato/all-universal.yml
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ PR_Universal_trunk:
rerun: on-new-revision
- path: .yamato/universal-iphone-metal.yml#Universal_iPhone_Metal_Standalone_il2cpp_Linear_trunk
rerun: on-new-revision
- path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_playmode_mono_Linear_trunk
- path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/universal-osx-openglcore.yml#Universal_OSX_OpenGLCore_editmode_mono_Linear_trunk
rerun: on-new-revision
Expand Down Expand Up @@ -66,13 +66,13 @@ Nightly_Universal_trunk:
rerun: on-new-revision
- path: .yamato/all-smoke_test.yml#Nightly_Smoke_Test_trunk
rerun: on-new-revision
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_mono_Linear_trunk
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_playmode_mono_Linear_trunk
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_mono_Linear_trunk
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/universal-linux-vulkan.yml#Universal_Linux_Vulkan_playmode_mono_Linear_trunk
- path: .yamato/universal-linux-vulkan.yml#Universal_Linux_Vulkan_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
variables:
UTR_VERSION: "current"
Expand All @@ -98,7 +98,7 @@ PR_Universal_CUSTOM-REVISION:
rerun: always
- path: .yamato/universal-iphone-metal.yml#Universal_iPhone_Metal_Standalone_il2cpp_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/universal-osx-openglcore.yml#Universal_OSX_OpenGLCore_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
Expand Down Expand Up @@ -135,13 +135,13 @@ Nightly_Universal_CUSTOM-REVISION:
rerun: always
- path: .yamato/all-smoke_test.yml#Nightly_Smoke_Test_CUSTOM-REVISION
rerun: always
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/universal-win-dx12.yml#Universal_Win_DX12_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/universal-linux-vulkan.yml#Universal_Linux_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/universal-linux-vulkan.yml#Universal_Linux_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
Expand Down
8 changes: 4 additions & 4 deletions .yamato/all-universal_hybrid.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,9 @@
PR_Universal_Hybrid_trunk:
name: Universal_Hybrid PR Job - trunk
dependencies:
- path: .yamato/universal_hybrid-win-dx11.yml#Universal_Hybrid_Win_DX11_playmode_mono_Linear_trunk
- path: .yamato/universal_hybrid-win-dx11.yml#Universal_Hybrid_Win_DX11_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_playmode_mono_Linear_trunk
- path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
variables:
UTR_VERSION: "current"
Expand All @@ -28,9 +28,9 @@ Nightly_Universal_Hybrid_trunk:
PR_Universal_Hybrid_CUSTOM-REVISION:
name: Universal_Hybrid PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/universal_hybrid-win-dx11.yml#Universal_Hybrid_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/universal_hybrid-win-dx11.yml#Universal_Hybrid_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
Expand Down
8 changes: 4 additions & 4 deletions .yamato/all-vfx_hdrp.yml
Original file line number Diff line number Diff line change
Expand Up @@ -28,9 +28,9 @@ Nightly_VFX_HDRP_trunk:
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_trunk
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx12.yml#VFX_HDRP_Win_DX12_playmode_mono_Linear_trunk
- path: .yamato/vfx_hdrp-win-dx12.yml#VFX_HDRP_Win_DX12_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
variables:
UTR_VERSION: "current"
Expand All @@ -55,9 +55,9 @@ Nightly_VFX_HDRP_CUSTOM-REVISION:
rerun: always
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_hdrp-win-dx12.yml#VFX_HDRP_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/vfx_hdrp-win-dx12.yml#VFX_HDRP_Win_DX12_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
Expand Down
8 changes: 4 additions & 4 deletions .yamato/all-vfx_urp.yml
Original file line number Diff line number Diff line change
Expand Up @@ -22,9 +22,9 @@ Nightly_VFX_URP_trunk:
dependencies:
- path: .yamato/all-vfx_urp.yml#PR_VFX_URP_trunk
rerun: on-new-revision
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_trunk
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/vfx_urp-osx-metal.yml#VFX_URP_OSX_Metal_playmode_mono_Linear_trunk
- path: .yamato/vfx_urp-osx-metal.yml#VFX_URP_OSX_Metal_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
variables:
UTR_VERSION: "current"
Expand All @@ -43,9 +43,9 @@ Nightly_VFX_URP_CUSTOM-REVISION:
dependencies:
- path: .yamato/all-vfx_urp.yml#PR_VFX_URP_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_urp-osx-metal.yml#VFX_URP_OSX_Metal_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/vfx_urp-osx-metal.yml#VFX_URP_OSX_Metal_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
Expand Down
19 changes: 14 additions & 5 deletions .yamato/config/hdrp.metafile
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,15 @@ project:
folder_standalone: HDRP_RuntimeTests
test_platforms:
- type: playmode
- type: playmode
name: playmode_cache
utr_flags:
- [all]: --extra-editor-arg="-adb2"
- [all]: --extra-editor-arg="-enableCacheServer"
- [all]: --extra-editor-arg="-cacheServerEndpoint cacheserver-slo.hq.unity3d.com"
- [all]: --extra-editor-arg="-cacheServerNamespacePrefix SRP"
- [all]: --extra-editor-arg="-cacheServerEnableDownload true"
- [all]: --extra-editor-arg="-cacheServerEnableUpload true"
- type: playmode
name: playmode_XR
utr_flags:
Expand Down Expand Up @@ -70,35 +79,35 @@ pr:
color_space: Linear
test_platforms:
- Standalone
- playmode
- playmode_cache
- playmode_XR
- editmode
- platform: Win
api: DX12
build_config: mono
color_space: Linear
test_platforms:
- playmode
- playmode_cache
- platform: Win
api: Vulkan
build_config: mono
color_space: Linear
test_platforms:
- playmode
- playmode_cache
- platform: OSX
api: Metal
build_config: mono
color_space: Linear
test_platforms:
# - Standalone
- playmode
- playmode_cache
- platform: Linux
api: Vulkan
build_config: mono
color_space: Linear
test_platforms:
- Standalone
- playmode
- playmode_cache
- project: HDRP_DXR
pr: true
- project: HDRP_Hybrid
Expand Down
11 changes: 10 additions & 1 deletion .yamato/config/hdrp_dxr.metafile
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,15 @@ project:
test_platforms:
- type: Standalone
- type: playmode
- type: playmode
name: playmode_cache
utr_flags:
- [all]: --extra-editor-arg="-adb2"
- [all]: --extra-editor-arg="-enableCacheServer"
- [all]: --extra-editor-arg="-cacheServerEndpoint cacheserver-slo.hq.unity3d.com"
- [all]: --extra-editor-arg="-cacheServerNamespacePrefix SRP"
- [all]: --extra-editor-arg="-cacheServerEnableDownload true"
- [all]: --extra-editor-arg="-cacheServerEnableUpload true"
- type: playmode
name: playmode_XR
utr_flags:
Expand Down Expand Up @@ -31,7 +40,7 @@ pr:
build_config: mono
color_space: Linear
test_platforms:
- playmode
- playmode_cache
nightly:
dependencies:
- project: HDRP_DXR
Expand Down
12 changes: 11 additions & 1 deletion .yamato/config/hdrp_hybrid.metafile
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,16 @@ test_platforms:
- type: playmode
utr_flags:
- [all]: --compilation-errors-as-warnings
- type: playmode
name: playmode_cache
utr_flags:
- [all]: --compilation-errors-as-warnings
- [all]: --extra-editor-arg="-adb2"
- [all]: --extra-editor-arg="-enableCacheServer"
- [all]: --extra-editor-arg="-cacheServerEndpoint cacheserver-slo.hq.unity3d.com"
- [all]: --extra-editor-arg="-cacheServerNamespacePrefix SRP"
- [all]: --extra-editor-arg="-cacheServerEnableDownload true"
- [all]: --extra-editor-arg="-cacheServerEnableUpload true"
- type: playmode
name: playmode_XR
utr_flags:
Expand Down Expand Up @@ -60,7 +70,7 @@ pr:
build_config: mono
color_space: Linear
test_platforms:
- playmode
- playmode_cache
nightly:
dependencies:
- platform: Win
Expand Down
Loading