Skip to content

Fix VFX test after multi-compile deferred shadow land #210

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Apr 22, 2020
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
m_Name: HDRenderPipelineAsset
m_EditorClassIdentifier:
m_Version: 14
m_Version: 15
m_ObsoleteFrameSettings:
overrides: 0
enableShadow: 0
Expand Down Expand Up @@ -156,45 +156,57 @@ MonoBehaviour:
m_DefaultLookDevProfile: {fileID: 0}
m_RenderingPathDefaultCameraFrameSettings:
bitDatas:
data1: 17504134233949
data1: 87872878411613
data2: 4539628425463136256
lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
sssQualityMode: 0
sssQualityLevel: 0
sssCustomSampleBudget: 20
materialQuality: 0
m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
bitDatas:
data1: 16567827037981
data1: 86936571215645
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
sssQualityMode: 0
sssQualityLevel: 0
sssCustomSampleBudget: 20
materialQuality: 0
m_RenderingPathDefaultRealtimeReflectionFrameSettings:
bitDatas:
data1: 16919856946973
data1: 87288601124637
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
sssQualityMode: 0
sssQualityLevel: 0
sssCustomSampleBudget: 20
materialQuality: 0
m_RenderPipelineSettings:
supportShadowMask: 1
supportSSR: 1
supportSSRTransparent: 0
supportSSAO: 1
supportSubsurfaceScattering: 1
increaseSssSampleCount: 0
sssSampleBudget:
m_Values: 140000002800000050000000
m_SchemaId:
m_Id: With3Levels
supportVolumetrics: 1
increaseResolutionOfVolumetrics: 1
supportLightLayers: 0
lightLayerName0: Light Layer default
lightLayerName1: Light Layer 1
Expand All @@ -218,15 +230,22 @@ MonoBehaviour:
supportRuntimeDebugDisplay: 1
supportDitheringCrossFade: 1
supportTerrainHole: 0
supportProbeVolume: 0
supportRayTracing: 0
supportedRayTracingMode: 3
probeVolumeSettings:
atlasWidth: 128
atlasHeight: 128
atlasDepth: 512
atlasOctahedralDepthWidth: 2048
atlasOctahedralDepthHeight: 2048
lightLoopSettings:
cookieAtlasSize: 2048
cookieFormat: 74
pointCookieSize: 128
cubeCookieTexArraySize: 16
cookieTexArraySize: 16
cookieAtlasLastValidMip: 0
cookieAreaTextureArraySize: 16
cookieTexArraySize: 16
planarReflectionAtlasSize: 2048
reflectionProbeCacheSize: 4
reflectionCubemapSize: 128
Expand All @@ -246,7 +265,7 @@ MonoBehaviour:
hdShadowInitParams:
maxShadowRequests: 128
directionalShadowsDepthBits: 32
shadowFilteringQuality: 0
shadowFilteringQuality: 1
punctualLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
Expand Down Expand Up @@ -297,6 +316,7 @@ MonoBehaviour:
xrSettings:
singlePass: 1
occlusionMesh: 1
cameraJitter: 0
postProcessQualitySettings:
NearBlurSampleCount: 030000000500000008000000
NearBlurMaxRadius:
Expand All @@ -316,7 +336,7 @@ MonoBehaviour:
ChromaticAberrationMaxSamples: 03000000060000000c000000
lightSettings:
useContactShadow:
m_Values:
m_Values: 000000
m_SchemaId:
m_Id:
maximumLODLevel:
Expand Down