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Merge Hdrp/staging #2025
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…r reflection function
…pling-when-filtered
…c-volumetric-sampling-when-filtered Skip biquadratic resampling if volumetric fog filtering is on (saves 0.4ms)
Moving function to internal and adding doc for missing param in planar reflection function
Adding few missing docs
#1782) * Optimize ALU of grain and dithering * changelog * Fix when res is smaller than grain texture Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…acing shaders (#1651) * Added new DXR test (6000_VertexFormats) for testing a few vertex attribute formats. * Deleted unused material
…f depth buffer for low res transparents (#1800) * Skip redundant mip0 of depth pyramid * changelog * Fix register on ps * Reuse minDepth * Make sure in rendergraph the copy of the depth buffer happens. * Wrong naming Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Add some more margin * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…pilation (#1847) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Refresh the library field too * Add the refresh on Repaint * Changelog * Guard for null * Revert "Add the refresh on Repaint" This reverts commit 072c8e5. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix serialization issue * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Added a way to check the normals through the material views. * Adding the information in the documentation Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* AxF UI - Remove possibility to select main BRDF as BTF since it is unsupported (could be handy to show it if it was imported as such, but for now we safely ignore since importer doesn't produce a material with that mode selected) Also prevent compilation error even if selected. * AxF UI - Add a bit of tooltips (even if for some fields engine editor bug doesn't show them), group advanced surface inputs into their own foldable UI block, make clearer the tiling/offset vector meaning. * AxF UI - Remove UI parts that were moved into the main mapping section. * AxF - Update the documentation to reflect UI changes. * AxF new UI - Add missing file
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Have contact shadow on high quality. * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…package when installing a new one. (#1921) * When trying to install the local configuration package, if another one is already present the user is now asked whether they want to keep it or not. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…o active SRP anymore. (#1925) * Fixed an exception thrown when closing the lookdev because there is no active SRP anymore. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
#1937) * Fixed an exception thrown when closing the lookdev because there is no active SRP anymore. * Update changelog * Fixed an issue where entering playmode would close the LookDev window. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Added Simple Earth Mode to PBR Sky * Update doc * update doc Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix compilation issue with debug mode and hair * Update CHANGELOG.md
)" This reverts commit 16989c6.
* Added the export of normals during the prepass for shadow matte for proper SSAO calculation. * change log * update reference screenshots Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…d SG (case 1261292). (#1923) * Fixed Cutoff not working properly with ray tracing shaders default and SG (case 1261292). * Update LitData.hlsl * Update AxFData.hlsl Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix compilation issue with debug mode and hair * Update CHANGELOG.md * Update Deferred.compute * Update LightLoop.hlsl
* Removed HDCubemapInspector * Updated changelog
* Fixed wizard DXR setup for non-compatible systems * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix after opaque and sky post processes not disabled by frame setting * Disable custom post process for previews * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Do different check to see if lens distortion is on * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
JulienIgnace-Unity
approved these changes
Sep 29, 2020
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…sWithDeferred) (case 1277620). (#1915) * Fixed the dependecy of FrameSettings (MSAA, ClearGBuffer, DepthPrepassWithDeferred) (case 1277620). * fixing typos * Update FrameSettingsUI.Drawers.cs Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…1996) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…utton (case 1269462). (#2000) * Fixed the diffusion profile becoming invalid when hitting the reset (case 1269462). * removing unwanted changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Preserve alpha channel during resolve. * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
- Fixed an error when building the player.
…tion (#1989) * Fix * Changelog * Fix typo Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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