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Merged
merged 54 commits into from
Sep 30, 2020
Merged

Merge Hdrp/staging #2025

merged 54 commits into from
Sep 30, 2020

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Sep 25, 2020

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FrancescoC-unity and others added 29 commits September 2, 2020 15:19
…c-volumetric-sampling-when-filtered

Skip biquadratic resampling if volumetric fog filtering is on (saves 0.4ms)
Moving function to internal and adding doc for missing param in planar reflection function
#1782)

* Optimize ALU of grain and dithering

* changelog

* Fix when res is smaller than grain texture

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…acing shaders (#1651)

* Added new DXR test (6000_VertexFormats) for testing a few vertex attribute formats.

* Deleted unused material
…f depth buffer for low res transparents (#1800)

* Skip redundant mip0 of depth pyramid

* changelog

* Fix register on ps

* Reuse minDepth

* Make sure in rendergraph the copy of the depth buffer happens.

* Wrong naming

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Add some more margin

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…pilation (#1847)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Refresh the library field too

* Add the refresh on Repaint

* Changelog

* Guard for null

* Revert "Add the refresh on Repaint"

This reverts commit 072c8e5.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix serialization issue

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Added a way to check the normals through the material views.

* Adding the information in the documentation

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* AxF UI - Remove possibility to select main BRDF as BTF since it is unsupported (could be handy to show it if it was imported as such, but for now we safely ignore since importer doesn't produce a material with that mode selected)
Also prevent compilation error even if selected.

* AxF UI - Add a bit of tooltips (even if for some fields engine editor bug doesn't show them), group advanced surface inputs into their own foldable UI block, make clearer the tiling/offset vector meaning.

* AxF UI - Remove UI parts that were moved into the main mapping section.

* AxF - Update the documentation to reflect UI changes.

* AxF new UI - Add missing file
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Have contact shadow on high quality.

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…package when installing a new one. (#1921)

* When trying to install the local configuration package, if another one is already present the user is now asked whether they want to keep it or not.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…o active SRP anymore. (#1925)

* Fixed an exception thrown when closing the lookdev because there is no active SRP anymore.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
#1937)

* Fixed an exception thrown when closing the lookdev because there is no active SRP anymore.

* Update changelog

* Fixed an issue where entering playmode would close the LookDev window.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
adrien-de-tocqueville and others added 12 commits September 25, 2020 18:48
* Added Simple Earth Mode to PBR Sky

* Update doc

* update doc

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix compilation issue with debug mode and hair

* Update CHANGELOG.md
…ether (#1839)

* Improve MSAA color resolve.

* Changelog

* Revert unwanted changes

This reverts commit a55a905.

* Update refs

* Linux refs

* update linux and mac reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Added the export of normals during the prepass for shadow matte for proper SSAO calculation.

* change log

* update reference screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…d SG (case 1261292). (#1923)

* Fixed Cutoff not working properly with ray tracing shaders default and SG (case 1261292).

* Update LitData.hlsl

* Update AxFData.hlsl

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix compilation issue with debug mode and hair

* Update CHANGELOG.md

* Update Deferred.compute

* Update LightLoop.hlsl
* Removed HDCubemapInspector

* Updated changelog
* Fixed wizard DXR setup for non-compatible systems

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix after opaque and sky post processes not disabled by frame setting

* Disable custom post process for previews

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Do different check to see if lens distortion is on

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
adrien-de-tocqueville and others added 13 commits September 29, 2020 13:38
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…sWithDeferred) (case 1277620). (#1915)

* Fixed the dependecy of FrameSettings (MSAA, ClearGBuffer, DepthPrepassWithDeferred) (case 1277620).

* fixing typos

* Update FrameSettingsUI.Drawers.cs

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…1996)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…utton (case 1269462). (#2000)

* Fixed the diffusion profile becoming invalid when hitting the reset (case 1269462).

* removing unwanted changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Preserve alpha channel during resolve.

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
- Fixed an error when building the player.
…tion (#1989)

* Fix

* Changelog

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde marked this pull request as ready for review September 30, 2020 13:19
@sebastienlagarde sebastienlagarde merged commit 77bd114 into master Sep 30, 2020
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9 participants