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Change a multi compile to multi compile local to reduce number of keyword #1444

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Merged
merged 2 commits into from
Jul 29, 2020

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jul 29, 2020

Purpose of this PR

follow up of slack discussion: https://unity.slack.com/archives/C6Y79CZM0/p1596011296003800
reduce number of keyword in global namespace.


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


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Notes for the reviewers you have assigned.

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It appears that you made a non-draft PR!
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Thank you!

@sebastienlagarde sebastienlagarde merged commit 824d993 into HDRP/staging Jul 29, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/change-to-local-multicompile branch July 29, 2020 11:56
sebastienlagarde added a commit that referenced this pull request Nov 16, 2020
* Fix warning in HDAdditionalLightData OnValidate #885

* Fix XR multipass #1133

* Update Override-Micro-Shadows.md (#1236)

* Added disclaimer to volumes (#1247)

* Added missing volumes API toc entry (#1259)

* Fix XR Display providers not getting zNear and zFar updated on them. #1269

* Remove MSAA debug mode when renderpipeline asset has no MSAA #1289

* Added menu items doc

* Moved requirements in toc to make it consistent with URP/VFX #1352

* Fix compilation issue when XR is not available #1391

* Fix an issue with dynamic resolution handler in case no OnResolutionChange callback is defined #1403

* Change a multi compile to multi compile local to reduce number of keyword #1444

* Docs quality fixes #1445

* Added enable Volume snippet

* Update Volume-Override-Enable-Override.md

* Update HDCamera.cs

* Fix layer-related error caused by disabling emissive area light mesh #1506

* Make sure sun icon is not clipped in lookdev window #1515

* Fix for LookDev displaying probes as pink spheres #1521

* Fix issue with disc area light editor not updating #1526

* Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile. #1529

* Hdrp/update decal atlas when texture changes #1532

* Fix Screen position out of view frustum issues when planar reflection probe is at same camera location #1537

* Make sure diffusion profile is correct upon its editor reset #1538

* Added propagating nans doc (#1562)

* Added propagating nans doc

* Added information about HDRP's NanTracker

* GFXGI-237: Force update for static skies when camera type is set to S… #1570

* Hdrp/docs/shader additions #1580

* Added information about HDRP not upgrading particle shaders (#1601)

* Added information about HDRP not upgrading particle shaders

* Update Upgrading-To-HDRP.md

* Update Upgrading-To-HDRP.md

* Changed cog to gear to adhere to style guide rules #1611

* Added build settings setup (#1631)

* Fixing the remapping of Min/Max parametrizations values to Amplitude parametrizations values

* Updating UI to match documentation of LayeredLit

* Hdrp/fix/terrain layer parametrization #1678

Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: robinb-u3d <robinb-u3d@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Ben Spencer <github@raytracing.co.uk>
Co-authored-by: Jean-Philippe Grenier <jeanphilippe@unity3d.com>
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2 participants