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Added disclaimer to volumes #1247

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Jul 10, 2020
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Expand Up @@ -10,6 +10,8 @@ At runtime, HDRP looks at all of the enabled Volumes attached to active GameObje

Volumes can contain different combinations of Volume overrides. For example, one Volume may hold a Physically Based Sky Volume override while other Volumes hold an Exponential Fog Volume override.

Note that, for Volumes with the same priority, there is no guarantee on the order in which HDRP evaluates them. This means that, depending on creation order, a global Volume can take precedence over a local Volume. The result is that a Camera can go within the bounds of a local Volume but still exclusively use the Volume Override properties from a global Volume in the Scene.

## Properties

![image alt text](Images/Volumes1.png)
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