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Merged
merged 23 commits into from
Jul 9, 2020
Merged

[10.x.x] Merge Hdrp/staging [Skip CI] #1229

merged 23 commits into from
Jul 9, 2020

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jul 9, 2020

Purpose of this PR


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


Comments to reviewers

Notes for the reviewers you have assigned.

remi-chapelain and others added 22 commits July 6, 2020 10:10
* Update base light area size.

* changelog

* Better change.

* revert whitespace

* Make the change editor only.
* Update Decal-Projector.md

* update doc based on feedback
* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md
…e UI label (#1110)

* Shutter speed can now change by dragging over the label

* Changelog

* Typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…nd forwardMSAA (#1138)

* add 1709 test

* More decal test

* Update 1709_DecalLayer.unity

* fix material

* Update test

* update test

* Add 3 new test forward, forward MSAA and deferred

* add the 3 test in build settings

* Add reference screenshots for windows

* update reference screenshots

* disabe 1709 with rendergraph

* Fixed creation of Decal Buffer (should not have been bindMS)

* Fixed missing read causing copy depth pass to be pruned

* Fixed clear color of decal prepass buffer

* Re-enabled tests 1709 1710 and change order to workaround resolution issue when running tests with temporal.

Co-authored-by: Julien Ignace <julien@unity3d.com>
* Added what's new page and relevant images

* Update whats-new-10-0.md

* Added decal layers and eye shader graph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix Material creation queue

* Update SurfaceOptionUIBlock.cs
* Refactor the keyword system in ShaderGraph

* Move geometric AA to respective master node

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#1034)

* Made conversion from render graph handles to actual resource implicit to reduce boiler plate code.

* Post merge fixes

* Added an exception when accessing resources while not executing render graph.

* Post merge fixes

* Fixed error handling of casting handles to resources.
* Fixed robustness issue with GetOddNegativeScale() in ray tracing.

* Updated changelog.

* Added fogbugz case id in changelog.
…ce faces outside (#1228)

* Fix hierarchicalbox gizmo outside facingin symetry or homothety mode

* Update CHANGELOG.md

* Update CHANGELOG.md

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde merged commit 4b24ac0 into master Jul 9, 2020
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10 participants