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Merged
merged 219 commits into from
Jul 7, 2020
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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jul 6, 2020

Purpose of this PR


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


Comments to reviewers

Notes for the reviewers you have assigned.

anisunity and others added 30 commits March 17, 2020 12:14
…volume debug menu is on ColorAndEdge. (#6210)

* Fixed the MaxLightCount being display when the light volume debug menu is on ColorAndEdge.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… lack of support of vertex animation (#6204)

* Update documentation to mention more explicitely the lack of support  of vertex animation

* Update Ray-Tracing-Getting-Started.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ct transparents" (#6202)

* Make subsection in decal debug menu

* changelog
* Do not override the depth state of transparent materials in RenderDebugView

* Changelog

* Changelog - add case number

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…using the same mesh renderer. (#6197)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…valuated on the neighborhood of the sampled history. (#6254)
# Conflicts:
#	com.unity.render-pipelines.core/CHANGELOG.md
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
FrancescoC-unity and others added 28 commits July 7, 2020 06:50
Updated Limitations section and added a disclaimer about decal shader stripping.
* Added system requirements and frame settings api doc

* Update System-Requirements.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed max alloc planar size not taking in account the max cache size

* Removed the max cache clamp on texture atlases
* Update Decal-Projector.md

* Update Decal-Projector.md

* Update Decal-Projector.md
* Add terrain lit doc

* Update HDRP-Features.md

* Update HDRP-Features.md
* Updated volumetric lighting and subsurface scattering docs

* Update Override-Diffusion-Profile.md
@sebastienlagarde sebastienlagarde merged commit a2f4d60 into 8.x.x/release Jul 7, 2020
@sebastienlagarde sebastienlagarde deleted the 8.x.x/hd/staging branch July 7, 2020 05:43
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