Fix issue with light layers > 7 in the deferred path #1054
Merged
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Because we store light layers in a UNORM we can only safely represent values [0...255], however we don't enforce that so any value above 255 will be incorrectly mapped to a mask with all bits set.
This fixes the issue in here https://fogbugz.unity3d.com/f/cases/1256220/
For QA: I tested the repro project and played around a bit with layers and all seems working now.