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emilybrown1sebastienlagarde
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Fixed grammar errors (#6077)
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com.unity.render-pipelines.high-definition/Documentation~/Decal.md

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@@ -38,7 +38,7 @@ By default, in the UI for Decal Projectors, Mesh Renderers, or Terrain, Decal La
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### Performance implications
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Enabling Decal Layers require increase memory, have a GPU performance cost and generate more Shader Variant (so increase build time).
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Enabling Decal Layers increases memory usage, has a GPU performance cost and generates more Shader Variants. This increases build time.
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If you use the Decal Layer system to disable a decal, via the **Rendering Layer Mask** of a Mesh Renderer or Terrain, it doesn't save on any performance. Instead, to save performance, you need to disable the **Receive Decals** property for the Mesh Renderer or Terrain's Material.
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