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// As we cannot Create/Destroy in OnValidate, delay call to next Update
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// To do this, wo set the same flag on prefab instances
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needRefreshPrefabInstanceEmissiveMeshes=true;
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}
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// If modification are due to change on prefab asset, we want to have prefab instances to self-update, but we cannot check in OnValidate if this is part of
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// prefab instance. So we delay the check on next update (and before teh LateUpdate logic)
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