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com.unity.render-pipelines.universal/Documentation~/integration-with-post-processing.md

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# Post-processing in the Universal Render Pipeline
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The Universal Render Pipeline (URP) includes its own implementation of [post-processing](https://docs.unity3d.com/Manual/PostProcessingOverview.html), so you do not need to install any other package. URP is not compatible with the post-processing version 2 package.
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This implementation uses the same [Volume](http://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Volumes.html) system as the [High Definition Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?preview=1). You can add post-processing effects to your Camera in the same way you add any other [Volume Override](VolumeOverrides.md).
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The Universal Render Pipeline (URP) includes an integrated implementation of [post-processing](https://docs.unity3d.com/Manual/PostProcessingOverview.html) effects. If you use URP, it's not necessary to install an extra package for post-processing effects. URP is not compatible with the [Post Processing Stack v2](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest/index.html) package.
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The images below show a Scene with and without URP post-processing.
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![](Images/AssetShots/Beauty/SceneWithPost.png)
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## How to configure Post-processing in URP
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To add post-processing effects to a Camera:
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1. Select a Camera, and select the **Post Processing** check box.
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![Select a Camera, select the Post Processing check box.](Images/post-proc/camera-post-proc-check.png)
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2. In the Hierarchy, add a [Volume](Volumes.md) component, and add a Volume profile to the Volume.
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3. Add post-processing effects to the Camera by adding [Volume Overrides](VolumeOverrides.md) to the Volume component.
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![Add post-processing effects to the Camera by adding Volume Overrides to the Volume component.](Images/post-proc/volume-with-post-proc.png)
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> **Note:** URP does not support Post-processing on OpenGL ES 2.0.
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## Post-processing in URP for mobile devices
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