-
Notifications
You must be signed in to change notification settings - Fork 839
Commit cb7d441
Focus distance in path traced depth of field now takes into account the focus mode setting (#6253)
* [HDRP] Fix AxF debug output in certain configurations (#4641)
* Fix AxF debug output in certain configurations.
* Update comment
* Fix SSR accumulation white flash (#4648)
* Fix white flash
* changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Display Info Box when MSAA + ray tracing is onr (#4627)
* Show info box when ray tracing is enabled.
* Changelog
* Move below MSAA
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix distortion when resizing the window in player builds with the Graphics Compositor enabled (#4593)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Add support for the camera bridge in the graphics compositor (#4599)
* Fix Jittered Project Matrix Infinite Far Clip Plane (#4638)
* Reconstruct jittered projection matrix far plane (for Infinite )
* Changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle. (#4688)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix custom pass utils Blur + Copy overdraw. (#4623)
* Fix overdraw in custom pass utils blur function
* Updated changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix draw procedural invalid pass idx 1 on first template load (#4632)
* Fix
* changelog
* Force sync compilation for TAA
Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Changed light reset to preserve type (#4624)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Revert "Add support for the camera bridge in the graphics compositor (#4599)"
This reverts commit 2325e3f.
* AxF carpaint: Fix a compilation issue on Vulkan until the cpp HLSLcc side is updated. (case 1335737, related to 1314040) (#4691)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Revert "Revert "Add support for the camera bridge in the graphics compositor (#4599)""
This reverts commit 30fffd5.
* revert: Fix distortion when resizing the window in player builds with the Graphi
* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904). (#4626)
* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).
* Add test scene
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Fix for discrepancies in saturation and intensity between screen space refraction and probe refraction (#4653)
* Delete the second transmittance mul
* Changelog
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Fix a Divide-by-Zero Warning for some Anisotropic Models (Fabric, Lit) (#4636)
* Initialize the shading normal to a non-zero value for anisotropy
* Changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Fix VfX lit particle AOV output color space (#4646)
* Fix VfX lit particle aov output color space
* Update comment
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP][Path Tracing] Fixed transparent unlit (#4605)
* Fixed issue with transparent unlit.
* Updated changelog.
* Reverted accidental change to default mtl.
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix distortion with MSAA (#4711)
* Fix contact shadow debug views (#4720)
* Fix
* changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Update Decal-Projector.md (#4695)
* [HDRP] Fixed nullref when deleting the texture asset assigned in a local volumetric fog volume (#4728)
* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)
* Updated changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix decal layer enum (#4753)
* Fix typo
* Fixed reflection probes being injected into the ray tracing light cluster even if not baked (case 1329083). (#4640)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Ignore hybrid duplicated reflection probes during light baking (#4663)
* Ignore hybrid duplicated reflection probes during light baking
* test path instead of scene
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix double sided option moving when toggling it in the material UI (#4725)
* Fix double sided option moving when toggling it in the material UI (case 1328877)
* Updated changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix formatting
* Fix volumetric fog in planar reflections (#4736)
* Fix planar reflection
* changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix motion blur compute dispatch size (#4737)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* - Updated the recursive rendering documentation (case 1338639). (#4759)
* - Updated the recursive rendering documentation (case 1338639).
* review fixes
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix issue with OnDemand directional shadow map being corrupted when reflection probe are updated same frame (#4812)
* Don't mark as rendered for reflection probes as we want the cached version to be from main view
* Do the thing just for directional
* Doc update
* changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix cropping issue with the compositor camera bridge (#4802)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix for unused resources in depth of field (#4796)
* Removing the word Radii from exposure settings (#4854)
* Rename in UX
* Update docs
* [HDRP][Path Tracing] Support for shadow mattes (#4745)
* Shadow matte support.
* Updated changelog.
* Only take occluders into account, closer match to raster mode.
* Added test scene.
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Revert "[HDRP][Path Tracing] Support for shadow mattes (#4745)"
This reverts commit 85ebbc2.
* Fixed the transparent cutoff not working properly in semi-transparent and color shadows (case 1340234). (#4756)
* Fixed the transparent cutoff not working properly in semi-transparent and color shadows (case 1340234).
* Update test ref image
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Use non jittered projection in outline pass (#4836)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP][Path Tracing] Sky settings now properly taken into account when using recorder (#4856)
* Make sure sky settings are correctly set when recording.
* Updated changelog.
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix Resolution Issues for Physically Based Depth of Field (#4848)
* Add the necesarry texture coordinate clamping for RTHandle for color pyramid sampling
* Add some resolution independence, fitted for 1920x1080
* Changelog
* Switch back to point sampling from trilinear, with commentary
* Update test reference images
* Small correction to the point sampling, always sample mip 0.
* Re-update the test images, for mip 0 color sampling
* Use a simpler UV scaling/clamping since we are now point sampling.
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed bug introduced by sky-for-recorder support. (#4906)
* [Fogbugz 1341576] Memory leaks when the player is paused, and the user changes pipeline… (#4845)
* Memory leaks when the player is paused, and the user changes pipeline settings
* changelog
* [HDRP] Fixed shadergraph double save (#4916)
* Don't need to save twice shadergraph the first time we create a graph
* Updated changelog
* Write 0 instead of micro sized motion vectors + fix extremely fast velocities (#4820)
* Kill micromovements.
* Do same for camera
* Debug view update
* Changelog
* Remove unnecessary comment
* Fix excessive velocity end up marked as no velocity
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Fix material upgrader (#4821)
* Fix HDRP material upgrade failing when there is a texture inside the builtin resources assigned in the material
* Updated changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Fix custom pass volume not executed in scene view (#4860)
* Fix custom pass volume not executed in scene view because of the volume culling mask
* Updated changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix reflection probe tootltip (#4890)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Updated the Physically Based Sky documentation for baked lights (#4891)
* Updated the Physically Based Sky documentation for baked lights
* Rewrite
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed remapping of depth pyramid debug (#4893)
* Fixed remapping of depth pyramid debug
* Removed debug pragma
* Update changelog
* Updated tooltip
* Fix wobble-like (or tearing-like) SSAO issues when temporal reprojection is enabled. (#4895)
* Fix AO perceived wobble
* changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix Asymmetric Projection Matrices and Fog / Pathtracing (#4926)
* Check for asymmetric projections and choose the generic path if so.
* Fix asymmetric projections for the pathtracer ray generation.
* Changelog
* Simplify the matrix multiplication for computing the generic matrix.
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Revert: Fix wobble-like (or tearing-like) SSAO issues when temporal reprojection…
* Fix GBuffer depth debug mode (#5054)
* Fixed Volume Gizmo size when rescaling parent GameObject (#4915)
* Fix Vertex Color Mode documentation (#4976)
* Fix wobble-like (or tearing-like) SSAO issues when temporal reprojection is enabled. (#4986)
* Fix AO perceived wobble
* changelog
* Update screenshots
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix formatting in NestedOverrideCameraRendering
* [HDRP] Fix white flash with SSR when resetting camera history (#5089)
* Fix white flash with SSR when resetting camera history
* Move branch login inside GetPreviousExposureTexture
* Fix for fixed exposure
* [Fobguz # 1348357] VFX Particle templates missing stencil flags (#5080)
* Adding missing macro for stencil flags in particle forward shaders. This will let flags like TAA Reject be useful
* Changelog
* Fix object disappearing from lookdev (#5063)
* Fixed objects disappearing from Lookdev window when entering playmode (case 1309368).
* Updated changelog
* Added hideflags in Lookdev context
* [HDRP] Fix render object after taa jittering (#5088)
* Add a pass after TAA to restore non jittered matrices
* updated changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix GC alloc in hd/bugfix branch (#5134)
* Fixed GC alloc on hd/bugfix branch
* Fix GC alloc again
* Fix refraction tile artifacts near reflection probe edges (#4727)
* Pick the right probe at object center instead of tile granularity.
* changelog
* Missing commit
* Move stuff in lightloop and out of prelightData
* Update LightLoop.hlsl
* Formatting
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix camera rotation uncontrollable with low framerate (#5076)
* Fix camera rotation uncontrollable with low framerate.
* updated changelog
* Clearing out render targets and randmo write targets on pipeline destruction (#5176)
Changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed a null ref exception when adding a new environment to the library. (#5131)
* Fixed a null ref exception when adding a new environment to the library.
* Update changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* FogBugz#1348462 - Wait for accessing the HDProjectSettings instance as it was before. (#5141)
* Fix nullref in volume system after deleting a volume object (#5161)
* Fix nullref in volume system after deleting a volume object (case 1348374)
* Updated changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Fix APV UI loosing focus when changing a param (#5219)
* Fixed the APV UI losing focus when the helpbox about baking appears in the probe volume.
* Small changes (#5220)
* Fix update order in Graphics Compositor causing jumpy camera updates (#5235)
* Prevent material from having infinite intensity (#5132)
* Prevent material from having infinite intensity
* Fix switching from ldr to hdr emissive
* Fix input field precision
* Round the max value
* Make two variables
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Adding limitations of decal emissive positive contribution to the documentation (#5237)
* Add emissive positive contribution limitation to the doc
* changelog
* Update CHANGELOG.md
* Update Decal-Projector.md
* Update Decal-Shader.md
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Fix issue with path tracing when switching between non-persistent cameras (#5246)
* Fix issue with path traceing accumulation when switching between cameras.
* Check if camera history is persistent
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* removed undesired files
* Fix log base (#5260)
* [HDRP] Fixed mask value stored by the LayerMaskParameter class (#5250)
* Fixed value stored by the layer mask parameter class.
* Updated changelog.
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP][DXR] Make vertex color default to 1.0 instead of 0.0 (#5268)
* When raytracing, make vertex color default to white if not present.
* Updated Changelog.
* Added comment.
* Fix issue with 0-sized dispatch with extremely low resolutions (#5272)
* Ceil to int instead.
* changelog
* [HDRP] Fix incorrect light list indexing when TAA is enabled (#5287)
* Fix incorrect light list indexing when TAA is enabled
* Better handle XR
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix incorrect additiona velocity for alembic (#5304)
* Fixed LUT initialization in Wireframe mode (#5156)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] [LightExplorer] Fix missing refreshwhen editing property with a running paused editor. (#5321)
* Update HDLightExplorerExtension.cs
* Update CHANGELOG.md
* Changed Ambient Mode to Dynamic by default (#5350)
* Visual Environment component ambient mode now defaults to Dynamic.
* Update changelog
* Updated test scene with correct ambient mode after the change
* Missing files
* Last scene fix
* Hd/fix framesettings ordering (#5323)
* Fix strange entry in the FrameSettings and add comments for better readability
* Update CHANGELOG.md
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
* Bugfix 1357311: Fixed old ray tracing material conversion (#5364)
* - fixed crash in material conversion where material used old raytracing render queue (3900)
* - changelog update
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
* Bugfix 1358480: Fixed missing tooltip for "Tessellation Mode" (#5365)
* - fixed missing "Tessellation Mode" tooltip
* - update changelog
* - updated "Tessellation Mode" tooltip
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Fix HD template (particularly visible in path tracing) (#5319)
* Made the 3 light bulbs non shadow-casting.
* Revert "Made the 3 light bulbs non shadow-casting."
This reverts commit f32ba7d.
* Changed bulb prefab (shadow caster off).
* Revert: Changed Ambient Mode to Dynamic by default #5350
* Fixed a null ref exception when no opaque objects are rendered. (#5463)
* Fixed a null ref exception when no opaque objects are rendered.
* Update changelog
* Fix slope scale depth bias when depth offset is ON (#5466)
* Fix slope scale bias being broken when depth offset was enabled
* changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Fix spot shadow sampling when using custom spot angle (#5439)
* Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'
* Updated changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix darkening in SSR fade (#5472)
* Fix
* Changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [HDRP] Improve path traced subsurface scattering for transmissive surfaces (#5485)
* Improve subsurface scatering for transmissive surfaces
* Add changelog + fix throughput multiplication
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix missing context menu for 'Post Anti-Aliasing' in Camera (1357283) (#5497)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Force allocate texture if no fallback is available (#5130)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Update path tracer screenshots
* Update 2314_Shadow_CustonAngle.png
* Fix range compression factor clamping (#5892)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed tooltip not showing on labels in ShaderGraphs (#5877)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Proper format for copy history (#5796)
* Fix shadow mask fade and optimize it at same time (#5911)
* Fix shadow mask fade and optimize.
* changelog
* Fix wrong format for contact shadows and shadow atlas default textures (#5912)
* Fix contact shadows not being bound in debug and good default shadow
* changelog
* Rename
* Handle more edge cases where shadows are not drawn to atlas (disabled scene view lighting)
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed an issue where probe being forced realtime would cause perf to degrade greatly when manipulating them in editor. (#5901)
* Mark anchor override as not supported for probes (#5939)
* Revert: Fix shadow mask fade and optimize it at same time #5911
* Add info on After post-process info box (#6125)
* Add info on info box
* Clarify a bit better
* Dynamic Ambient improvement and doc update (#5951)
* Avoided unnecessary ambient probe updates
Updated doc with dynamic ambient probe limitations
* Update Environment-Lighting.md
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* [SRP] Fix issue when changing volume profiles at runtime with a script (#5882)
* Fix issue when changing volume profiles in runtime with a script
* Add new kine in changelog
* Improve comment
* Changelog typo
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix NaN on Intel GPU when using PBR Sky and rendering sun disk (#6145)
* Enable debug symbols
* tentative
* test using cos from cpu
* Finalize fix
* Missing file
* Remove debug symbols.
* Fix Luminance/EV conversion when LightMeterCalibrationConstant is changed (#6115)
* Fix formmating
* Focus distance in path traced depth of field now takes into account the focus mode setting
* Rename the old test scene to 5006_PathTracing_DofVolume
* Bump up the test number
* Update whats-new-12.md
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Adrian1066 <44636759+Adrian1066@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: Julien Ignace <julien@unity3d.com>
Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Jarkko Lempiäinen <79095390+JarkkoUnity@users.noreply.github.com>1 parent 937ab33 commit cb7d441Copy full SHA for cb7d441
File tree
Expand file treeCollapse file tree
26 files changed
+6011
-105
lines changedFilter options
- TestProjects/HDRP_DXR_Tests
- Assets
- ReferenceImages/Linear/WindowsEditor/Direct3D12/None
- Scenes
- 5006_PathTracing_DoFVolume
- 5015_PathTracing_DoFCamera
- ProjectSettings
- com.unity.render-pipelines.high-definition
- Documentation~
- Runtime/RenderPipeline/PathTracing
Expand file treeCollapse file tree
26 files changed
+6011
-105
lines changedFile renamed without changes.
File renamed without changes.
TestProjects/HDRP_DXR_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/5015_PathTracing_DoFCamera.png
Copy file name to clipboard+3Lines changed: 3 additions & 0 deletions
Loading
TestProjects/HDRP_DXR_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/5015_PathTracing_DoFCamera.png.meta
Copy file name to clipboardExpand all lines: TestProjects/HDRP_DXR_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/5015_PathTracing_DoFCamera.png.meta+99Lines changed: 99 additions & 0 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
File renamed without changes.
0 commit comments