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Copy file name to clipboardExpand all lines: com.unity.render-pipelines.universal/CHANGELOG.md
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@@ -48,6 +48,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed a regression bug where XR camera postion can not be modified in beginCameraRendering [case 1365000]
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- Fixed an issue in where installing the Adaptive Performance package caused errors to the inspector UI [1368161](https://issuetracker.unity3d.com/issues/urp-package-throws-compilation-error-cs1525-when-imported-together-with-adaptive-performance-package)
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### Changed
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- Remove use of deprecated UNITY_USE_NATIVE_HDR keyword in shaders.
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## [12.0.0] - 2021-01-11
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### Added
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- Added support for default sprite mask shaders for the 2D Renderer in URP.
Copy file name to clipboardExpand all lines: com.unity.shadergraph/CHANGELOG.md
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- Fixed a bug that Parallax Mapping and Parallax Occlusion Mapping nodes don't use the same channel to sample heightmap by adding drop-downs for channel selecting to both of the nodes. [1347270] (https://fogbugz.unity3d.com/f/cases/1347270/)
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## [13.0.0] - 2021-09-01
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Version Updated
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The version number for this package has increased due to a version update of a related graphics package.
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### Changed
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- Remove use of deprecated UNITY_USE_NATIVE_HDR keyword in shaders.
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### Added
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- Adding control of anisotropic settings on inline Sampler state nodes in ShaderGraph.
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