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emitting UI geometry for offscreen cameras too (case 1344969 fix) (#5894)
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com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -396,10 +396,11 @@ static void RenderSingleCamera(ScriptableRenderContext context, CameraData camer
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#if UNITY_EDITOR
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// Emit scene view UI
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if (isSceneViewCamera)
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{
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ScriptableRenderContext.EmitWorldGeometryForSceneView(camera);
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}
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else
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#endif
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if (cameraData.camera.targetTexture != null && cameraData.cameraType != CameraType.Preview)
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ScriptableRenderContext.EmitGeometryForCamera(camera);
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var cullResults = context.Cull(ref cullingParameters);
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InitializeRenderingData(asset, ref cameraData, ref cullResults, anyPostProcessingEnabled, out var renderingData);

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