You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Use SafeNormalize for normals sampled from XYZ (non-DXT5nm/ASTCnm) no… (#5356)
* Use SafeNormalize for normals sampled from XYZ (non-DXT5nm/ASTCnm) normal maps
* Update changelog
Co-authored-by: Florian Penzkofer <florian@unity3d.com>
Copy file name to clipboardExpand all lines: com.unity.render-pipelines.universal/CHANGELOG.md
+1Lines changed: 1 addition & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -167,6 +167,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
167
167
- Fixed an issue where TerrainLit was rendering color lighter than Lit [case 1340751] (https://issuetracker.unity3d.com/product/unity/issues/guid/1340751/)
168
168
- Fixed Camera rendering when capture action and post processing present. [case 1350313]
169
169
- Fixed artifacts in Speed Tree 8 billboard LODs due to SpeedTree LOD smoothing/crossfading [case 1348407]
170
+
- Fix sporadic NaN when using normal maps with XYZ-encoding [case 1351020](https://issuetracker.unity3d.com/issues/android-urp-vulkan-nan-pixels-and-bloom-post-processing-generates-visual-artifacts)
170
171
- Support undo of URP Global Settings asset assignation (case 1342987).
171
172
- Removed unsupported fields from Presets of Light and Camera [case 1335979].
172
173
- Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting.
0 commit comments