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Added multi-edit to UniversalRenderPipelineAsset (#5665)
Co-authored-by: Nicolaj Zøllner <nicolaj.zollner@unity3d.com>
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com.unity.render-pipelines.universal/CHANGELOG.md

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@@ -17,6 +17,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed a case where camera dimension can be zero. [case 1321168](https://issuetracker.unity3d.com/issues/urp-attempting-to-get-camera-relative-temporary-rendertexture-is-thrown-when-tweening-the-viewport-rect-values-of-a-camera)
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- VFX: Fixed soft particles when HDR or Opaque texture isn't enabled
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- VFX: Fixed OpenGL soft particles fallback when depth texture isn't available
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- Fixed UniversalRenderPipelineAsset multi-edit.
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## [10.6.0] - 2021-04-29
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com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs

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namespace UnityEditor.Rendering.Universal
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{
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[CustomEditor(typeof(UniversalRenderPipelineAsset))]
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[CustomEditor(typeof(UniversalRenderPipelineAsset)), CanEditMultipleObjects]
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[MovedFrom("UnityEditor.Rendering.LWRP")] public class UniversalRenderPipelineAssetEditor : Editor
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{
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internal class Styles

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