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com.unity.render-pipelines.high-definition
Runtime/Lighting/LightLoop Expand file tree Collapse file tree 2 files changed +6
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lines changed Original file line number Diff line number Diff line change @@ -761,6 +761,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Changed default exposure compensation to 0.
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- Refactored shadow caching system.
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- Removed experimental namespace for ray tracing code.
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+ - Increase limit for max numbers of lights in UX
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## [ 7.1.1] - 2019-09-05
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Original file line number Diff line number Diff line change @@ -264,12 +264,12 @@ internal struct ProcessedProbeData
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public partial class HDRenderPipeline
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{
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internal const int k_MaxCacheSize = 2000000000 ; //2 GigaByte
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- internal const int k_MaxDirectionalLightsOnScreen = 16 ;
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- internal const int k_MaxPunctualLightsOnScreen = 512 ;
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- internal const int k_MaxAreaLightsOnScreen = 128 ;
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- internal const int k_MaxDecalsOnScreen = 512 ;
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+ internal const int k_MaxDirectionalLightsOnScreen = 512 ;
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+ internal const int k_MaxPunctualLightsOnScreen = 2048 ;
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+ internal const int k_MaxAreaLightsOnScreen = 1024 ;
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+ internal const int k_MaxDecalsOnScreen = 2048 ;
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internal const int k_MaxLightsOnScreen = k_MaxDirectionalLightsOnScreen + k_MaxPunctualLightsOnScreen + k_MaxAreaLightsOnScreen + k_MaxEnvLightsOnScreen ;
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- internal const int k_MaxEnvLightsOnScreen = 128 ;
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+ internal const int k_MaxEnvLightsOnScreen = 1024 ;
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internal static readonly Vector3 k_BoxCullingExtentThreshold = Vector3 . one * 0.01f ;
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#if UNITY_SWITCH
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