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wackoisgodPriyeshWanisebastienlagarde
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Updating HDUtils IsSupportedBuildTarget to support CloudRendering build target (#2436)
Co-authored-by: Priyesh Wani <priyesh@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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  • com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility

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com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs

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@@ -738,9 +738,10 @@ internal static bool IsSupportedBuildTarget(UnityEditor.BuildTarget buildTarget)
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buildTarget == UnityEditor.BuildTarget.StandaloneOSX ||
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buildTarget == UnityEditor.BuildTarget.WSAPlayer ||
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buildTarget == UnityEditor.BuildTarget.XboxOne ||
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buildTarget == UnityEditor.BuildTarget.PS4 /* ||
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buildTarget == UnityEditor.BuildTarget.iOS || // IOS isn't supported
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buildTarget == UnityEditor.BuildTarget.Switch*/ ); // Switch isn't supported
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buildTarget == UnityEditor.BuildTarget.PS4 ||
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// buildTarget == UnityEditor.BuildTarget.iOS || // IOS isn't supported
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// buildTarget == UnityEditor.BuildTarget.Switch || // Switch isn't supported
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buildTarget == UnityEditor.BuildTarget.CloudRendering);
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}
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internal static bool AreGraphicsAPIsSupported(UnityEditor.BuildTarget target, ref GraphicsDeviceType unsupportedGraphicDevice)

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