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Update HDRenderPipeline.cs (#994)
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com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs

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@@ -835,6 +835,7 @@ void SetRenderingFeatures()
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, overridesMaximumLODLevel = true
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, terrainDetailUnsupported = true
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, overridesShadowmask = true // Don't display the shadow mask UI in Quality Settings
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, overrideShadowmaskMessage = "\nThe Shadowmask Mode used at run time can be found in the Shadows section of Light component."
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, overridesRealtimeReflectionProbes = true // Don't display the real time reflection probes checkbox UI in Quality Settings
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};
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