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* Made more explicit the warning about raytracing and asynchronous compute. Also fixed the condition in which it appears.
* Update changelog
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
//|| (serialized.IsEnabled(FrameSettingsField.ContactShadowsAsync) ?? false) // Contact shadow async is not visible in the UI for now and defaults to true.
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;
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if(rtEffectUseAsync)
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EditorGUILayout.HelpBox("Asynchronous execution of Raytracing effects is not supported. Asynchronous Execution will be forced to false for them",MessageType.Warning);
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