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[HDRP] Update custom pass doc (decals not supported by DrawRenderers custom pass) (#6858)
* update custom pass doc * Update Custom-Pass-Creating.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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com.unity.render-pipelines.high-definition/Documentation~/Custom-Pass-Creating.md

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@@ -159,6 +159,8 @@ However, not all materials are supported by every injection point in a draw rend
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When Unity renders a material that is not supported by the current injection point, it results in an undefined behavior. For example, rendering GameObjects with lit shaders in the **After Opaque Depth And Normal** injection point produces unexpected results.
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Note: HDRP does not support decals on GameObjects rendered in the DrawRenderers pass.
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<a name="Object-ID-Custom-Pass"></a>
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## Object ID Custom Pass

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