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Fix warning in HDAdditionalLightData OnValidate #885 - fix merge issue
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com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs

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@@ -2160,12 +2160,6 @@ void LateUpdate()
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needRefreshPrefabInstanceEmissiveMeshes = true;
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}
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m_NeedsPrefabInstanceCheck = false;
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// Update the list of overlapping lights for the LightOverlap scene view mode
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if (IsOverlapping())
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s_overlappingHDLights.Add(this);
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else
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s_overlappingHDLights.Remove(this);
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#endif
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#if UNITY_EDITOR

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