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Added a help box to inform users of the potential dependency to directional lights when baking. (#6059)
* Added a help box to inform users of the potential dependency to directional lights when baking. * Update changelog * Update CHANGELOG.md * Updated message box. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -71,6 +71,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Depth of Field is now disabled in orthographic cameras - it was using the hidden perspective settings (case 1372582).
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- Modified HDRP to use common FSR logic from SRP core.
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- Optimized FSR by merging the RCAS logic into the FinalPass shader.
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- Integrate a help box to inform users of the potential dependency to directional lights when baking.
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## [13.1.0] - 2021-09-24
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com.unity.render-pipelines.high-definition/Editor/Sky/HDLightingWindowEnvironmentSection.cs

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EditorGUILayout.PropertyField(m_SerializedActiveSceneLightingSky.volumetricCloudsToggle, EditorGUIUtility.TrTextContent("Static Lighting Volumetric Clouds", "Specify if volumetric clouds should be used for static ambient in the referenced profile for active scene."));
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EditorGUILayout.HelpBox("The interaction between the Scene Volume sky type and the Scene's dominant directional light may affect the visual characteristics of this bake.", MessageType.Info);
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--EditorGUI.indentLevel;
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}
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}

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