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Commit 6865a28

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Fix debug window reset
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com.unity.render-pipelines.core/Editor/Debugging/DebugWindow.cs

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@@ -378,6 +378,8 @@ void OnGUI()
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if (GUILayout.Button(Styles.resetButtonContent, EditorStyles.toolbarButton))
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{
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DebugManager.instance.Reset();
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DestroyWidgetStates();
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UpdateWidgetStates();
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InternalEditorUtility.RepaintAllViews();
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}
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -59,6 +59,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed Crash issue when adding an area light on its own.
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- Fixed rendertarget ColorMask in Forward with virtual texturing and transparent motion vectors.
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- Fixed light unit conversion after changing mid gray value.
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- Fixed debug window reset.
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### Changed
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- Use RayTracingAccelerationStructure.CullInstances to filter Renderers and populate the acceleration structure with ray tracing instances for improved CPU performance on the main thread.

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