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HDRP bugfix branch to master (#2350)
* Fixing exceptions in the console when putting the SSGI in low quality mode (render graph). (#2323) * Add VT frame settings (#2286) * Add frame setting * changelog * Grey setting out and make it always available. * Reverts tuff meant for antoher branch Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> * Fix undo/redo compositor (#2300) * Rename function * Undoable "enable compositor" * Undo/Redo Enable/Disable compositor Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> * Restored purge of unused resources in render graph (#2306) * Improve punctual shadow resolution rescale algorithm (#2309) * Improved the punctual shadow algorithm (it's less agressive now) * Updated changelog * Remove unused references of the HDRP asset in decal code (#2326) * Remove perChannelMask * changelog * Fix diffusion profile dependency (#2327) * Fixed a nullref when a diffusion profile was created * Updated changelog * Trying to fix diffusion profile asset dependency * Fixed export as package * Updated changelog Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> * Standardize naming for Transparent receive SSR (#2329) * Renaming * Changelog * Fix typos * Revert "Standardize naming for Transparent receive SSR (#2329)" This reverts commit 58152f0. # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md * Improvements to the DXR Wizard (#2295) * - Now the DXR wizard displays the name of the target asset that needs to be changed. - The DXR wizard displays asset changes as warnings and default frame settings as infos. - Added the status check of default camera frame settings in the DXR wizard. * review corrections Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> * Expose HDRP shader tag IDs and per object config (#2292) * Expose shader pass names API * Updated changelog * exposed per object data in HDUtils * changed constants to accessors * Moved getters to static Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> * - Updated the documentation about shadow matte and SSShadow and RTShadows. (#2339) * - Updated the documentation about shadow matte and SSShadow and RTShadows. * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed warnings when new input system is enabled (#2274) * Fix nan when decal affect normals (#2319) * Use SafeNormalize * Update CHANGELOG.md Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> * Fix bleeding of a view into another caused by TAA (#2317) * Make sure we clamp correctly when sampling in TAA * Changelog * More safe fix. Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> * Reset RT Handle size every now and then in editor if set to a big resolution and then reverted back (#2322) * Reset every now and then * Changelog * Bump min to 1440 * Update CHANGELOG.md Fixed changelog * Avoid reset if we still need the high res Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> * Hdrp/standardize transparent receive ssr (#2338) * Renaming * Changelog * Fix typos * Update HDWizard.Window.cs typo * Update HDWizard.Window.cs typo 2 Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com> * Added default volume profile asset change to the undo stack (case 1285268). (#2330) * Added default volume profile asset change to the undo stack. * Updated changelog. * ... * ... Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> * Restored default directional light intensity constant (#2345) * Fixed changelog * More changelog fix * Remove useless menu entry (#2335) * Fixed the ray tracing shadow UI being displayed while it shouldn't (case 1286391). (#2341) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Add fade distance for light impact on volumetrics (#2291) * Fade * changelog * Don't display on directional Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix bit in FrameSettings * Update sample cubemap image * Revert "Update sample cubemap image" This reverts commit 32ba2a8. * revert: Improve punctual shadow resolution rescale algorithm (#2309) * Update TestCaseFilters.asset * Merge branch 'master' into hd/bugfix * Update SG_DS_Flipped.mat * update settings * Update CHANGELOG.md * remove test case filter in runtime test * migrate correctly to enable virtual texturing. * revert some change one in Hdrp/standardize transparent receive ssr #2338 * Fix breaking change in CoreEditorUtils.cs * Revert "remove test case filter in runtime test" This reverts commit ce8389b. * Revert "Restored purge of unused resources in render graph (#2306)" This reverts commit bc54701. * Update documentation * Revert: Fix nan when decal affect normals (#2319) Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
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