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com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering Expand file tree Collapse file tree 1 file changed +1
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lines changed Original file line number Diff line number Diff line change @@ -64,8 +64,7 @@ public class Fog : VolumeComponent
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[ Tooltip ( "Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution." ) ]
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public ClampedFloatParameter sliceDistributionUniformity = new ClampedFloatParameter ( 0.75f , 0 , 1 ) ;
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/// <summary>Resolution of the volumetric buffer (3D texture) along the X and Y axes relative to the resolution of the frame buffer.</summary>
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- [ Tooltip ( "Resolution of the volumetric buffer (3D texture) along the X and Y axes relative to the resolution of the frame buffer. " +
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- "Setting it to 12.5% (1/8) means the number of voxels per slice is 1/8^2 = 1/64 = 1.5625% of the resolution of the frame buffer." ) ]
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+ [ Tooltip ( "Resolution of the volumetric buffer, along the x-axis and y-axis, relative to the resolution of the frame buffer." ) ]
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public ClampedFloatParameter screenResolutionPercentage = new ClampedFloatParameter ( ( 1.0f / 8.0f ) * 100 , ( 1.0f / 16.0f ) * 100 , 100 ) ;
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/// <summary>Number of slices of the volumetric buffer (3D texture) along the camera's focal axis.</summary>
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[ Tooltip ( "Number of slices of the volumetric buffer (3D texture) along the camera's focal axis." ) ]
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