-| AfterOpaqueDepthAndNormal | Depth (Read \| Write), Normal and roughness (Read \| Write), Motion Vectors (Read \| Write) | The available buffers for this injection point contain all opaque objects.<br/><br/>In this injection point you can modify the normal, roughness, depth, and motion vectors buffers. HDRP takes this into account in the lighting and the depth pyramid.<br/><br/>Normals and roughness are in the same buffer. You can use `DecodeFromNormalBuffer` and `EncodeIntoNormalBuffer` methods to read/write normal and roughness data. <br/><br/>The Motion Vectors buffer only includes object motion vector data when you use [forward rendering](Forward-And-Deferred-Rendering.md). To include object motion vector data in the Motion Vectors buffer when using deferred rendering, go to [Frame Settings](Frame-Settings.md) and enable **Depth Prepass within Deferred**. |
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