Skip to content

Commit 4e74d15

Browse files
Remove min version from package.json (#6044)
* Remove min version from package.json * Remove min_editor jobs from all_package_ci Co-authored-by: Théo Penavaire <theo.penavaire@unity3d.com>
1 parent 0a8e0c5 commit 4e74d15

File tree

7 files changed

+0
-10
lines changed

7 files changed

+0
-10
lines changed

.yamato/_projectcontext.yml

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -348,9 +348,7 @@ all_package_ci_project_trunk:
348348
flavor: b1.large
349349
dependencies:
350350
- .yamato/_projectcontext.yml#test_all_project_Win_trunk
351-
- .yamato/_projectcontext.yml#test_all_project_Win_min_editor
352351
- .yamato/_projectcontext.yml#test_all_project_OSX_trunk
353-
- .yamato/_projectcontext.yml#test_all_project_OSX_min_editor
354352
variables:
355353
CUSTOM_REVISION: '{{trunk.changeset.id}}'
356354
commands:
@@ -365,9 +363,7 @@ all_package_ci_project_CUSTOM-REVISION:
365363
flavor: b1.large
366364
dependencies:
367365
- .yamato/_projectcontext.yml#test_all_project_Win_CUSTOM-REVISION
368-
- .yamato/_projectcontext.yml#test_all_project_Win_min_editor
369366
- .yamato/_projectcontext.yml#test_all_project_OSX_CUSTOM-REVISION
370-
- .yamato/_projectcontext.yml#test_all_project_OSX_min_editor
371367
variables:
372368
CUSTOM_REVISION: custom_revision_not_set
373369
commands:

com.unity.render-pipelines.core/package.json

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,6 @@
33
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
44
"version": "13.1.1",
55
"unity": "2022.1",
6-
"unityRelease": "0a12",
76
"displayName": "Core RP Library",
87
"dependencies": {
98
"com.unity.ugui": "1.0.0",

com.unity.render-pipelines.high-definition-config/package.json

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,6 @@
33
"description": "Configuration files for the High Definition Render Pipeline.",
44
"version": "13.1.1",
55
"unity": "2022.1",
6-
"unityRelease": "0a12",
76
"displayName": "High Definition RP Config",
87
"dependencies": {
98
"com.unity.render-pipelines.core": "13.1.1"

com.unity.render-pipelines.high-definition/package.json

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,6 @@
33
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
44
"version": "13.1.1",
55
"unity": "2022.1",
6-
"unityRelease": "0a12",
76
"displayName": "High Definition RP",
87
"dependencies": {
98
"com.unity.mathematics": "1.2.1",

com.unity.render-pipelines.universal/package.json

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,6 @@
33
"description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.",
44
"version": "13.1.1",
55
"unity": "2022.1",
6-
"unityRelease": "0a12",
76
"displayName": "Universal RP",
87
"dependencies": {
98
"com.unity.mathematics": "1.2.1",

com.unity.shadergraph/package.json

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,6 @@
33
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
44
"version": "13.1.1",
55
"unity": "2022.1",
6-
"unityRelease": "0a12",
76
"displayName": "Shader Graph",
87
"dependencies": {
98
"com.unity.render-pipelines.core": "13.1.1",

com.unity.visualeffectgraph/package.json

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,6 @@
33
"displayName": "Visual Effect Graph",
44
"version": "13.1.1",
55
"unity": "2022.1",
6-
"unityRelease": "0a12",
76
"description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.",
87
"keywords": [
98
"vfx",

0 commit comments

Comments
 (0)