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AndrewSaraevUnitysebastienlagarde
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Fix mesh decal shaders for Hybrid Renderer (#24)
* [HDRP] Make Decal shader compatible with SRP batcher (#3806) * Fix SRP batcher with decal * Update CHANGELOG.md * Update CHANGELOG.md (cherry picked from commit 5a88bb8) * Added DOTS_INSTANCING_ON variants to the "HDRP/Decal" shader to support mesh decals using it in the Hybrid Renderer. (#4284) (cherry picked from commit fa2ff6e) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -42,8 +42,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [10.6.0] - 2021-04-29
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### Added
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- Added support for lighting full screen debug mode in automated tests.
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- Added Speed Tree 8 shader graph as default Speed Tree 8 shader for HDRP.
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- Added support of motion vector buffer in custom postprocess
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- Added a minimum motion vector length to the motion vector debug view.

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