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anisunitysebastienlagarde
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Fixed the ray tracing acceleration structure build marker not being included in the ray tracing stats (case 1379383). #6277
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -21,6 +21,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed range fields for depth of field (case 1376609).
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- Fixed exception on DLSS when motion vectors are disabled (case # 1377986).
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- Fixed Lens Flare visible when being behind a camera with Panini Projection on (case 1370214)
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- Fixed the ray tracing acceleration structure build marker not being included in the ray tracing stats (case 1379383).
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## [12.1.2] - 2021-10-22
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com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs

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@@ -801,6 +801,7 @@ void EnableProfilingRecordersRT()
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m_RecordedSamplersRT.Add(ProfilingSampler.Get(HDProfileId.RaytracingBuildCluster));
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m_RecordedSamplersRT.Add(ProfilingSampler.Get(HDProfileId.RaytracingCullLights));
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m_RecordedSamplersRT.Add(ProfilingSampler.Get(HDProfileId.RaytracingBuildAccelerationStructure));
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// Ray Traced Reflections
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m_RecordedSamplersRT.Add(ProfilingSampler.Get(HDProfileId.RaytracingReflectionDirectionGeneration));

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