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Match default Additional Lights Shadow Atlas resolution to default Main Lights Shadow Atlas resolution (this also matches default point light light shadow slice resolution to Built-In RP default lowest shadow quality setting)
1 parent 503afaf commit 25f890c

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6 files changed

+6
-6
lines changed

6 files changed

+6
-6
lines changed

TestProjects/UniversalGraphicsTest/Assets/CommonAssets/UniversalRPAsset.asset

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@@ -41,7 +41,7 @@ MonoBehaviour:
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m_AdditionalLightsRenderingMode: 1
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m_AdditionalLightsPerObjectLimit: 8
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m_AdditionalLightShadowsSupported: 1
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m_AdditionalLightsShadowmapResolution: 512
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m_AdditionalLightsShadowmapResolution: 2048
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m_ShadowDistance: 56
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m_ShadowCascadeCount: 4
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m_Cascade2Split: 0.25

TestProjects/UniversalGraphicsTest/Assets/CommonAssets/UniversalRPAssetBackBuffer.asset

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@@ -41,7 +41,7 @@ MonoBehaviour:
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m_AdditionalLightsRenderingMode: 1
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m_AdditionalLightsPerObjectLimit: 8
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m_AdditionalLightShadowsSupported: 1
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m_AdditionalLightsShadowmapResolution: 512
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m_AdditionalLightsShadowmapResolution: 2048
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m_ShadowDistance: 50
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m_ShadowCascades: 2
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m_Cascade2Split: 0.25

com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs

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@@ -134,7 +134,7 @@ public partial class UniversalRenderPipelineAsset : RenderPipelineAsset, ISerial
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[SerializeField] LightRenderingMode m_AdditionalLightsRenderingMode = LightRenderingMode.PerPixel;
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[SerializeField] int m_AdditionalLightsPerObjectLimit = 4;
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[SerializeField] bool m_AdditionalLightShadowsSupported = false;
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[SerializeField] ShadowResolution m_AdditionalLightsShadowmapResolution = ShadowResolution._512;
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[SerializeField] ShadowResolution m_AdditionalLightsShadowmapResolution = ShadowResolution._2048;
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// Shadows Settings
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[SerializeField] float m_ShadowDistance = 50.0f;

com.unity.template-universal/Assets/Settings/UniversalRP-HighQuality.asset

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@@ -31,7 +31,7 @@ MonoBehaviour:
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m_AdditionalLightsRenderingMode: 1
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m_AdditionalLightsPerObjectLimit: 4
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m_AdditionalLightShadowsSupported: 1
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m_AdditionalLightsShadowmapResolution: 512
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m_AdditionalLightsShadowmapResolution: 2048
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m_ShadowDistance: 50
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m_ShadowCascades: 1
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m_Cascade2Split: 0.25

com.unity.template-universal/Assets/Settings/UniversalRP-LowQuality.asset

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@@ -31,7 +31,7 @@ MonoBehaviour:
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m_AdditionalLightsRenderingMode: 0
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m_AdditionalLightsPerObjectLimit: 4
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m_AdditionalLightShadowsSupported: 0
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m_AdditionalLightsShadowmapResolution: 512
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m_AdditionalLightsShadowmapResolution: 2048
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m_ShadowDistance: 50
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m_ShadowCascades: 0
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m_Cascade2Split: 0.25

com.unity.template-universal/Assets/Settings/UniversalRP-MediumQuality.asset

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@@ -31,7 +31,7 @@ MonoBehaviour:
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m_AdditionalLightsRenderingMode: 1
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m_AdditionalLightsPerObjectLimit: 4
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m_AdditionalLightShadowsSupported: 0
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m_AdditionalLightsShadowmapResolution: 512
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m_AdditionalLightsShadowmapResolution: 2048
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m_ShadowDistance: 50
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m_ShadowCascades: 0
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m_Cascade2Split: 0.25

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