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Fix overlap in properties (#128)
* Fix overlap in properties * Update CHANGELOG.md
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com.unity.visualeffectgraph/CHANGELOG.md

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@@ -40,6 +40,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Forbid creation of context in VisualEffectSubgraphBlock through edge dropping. No context should be allowed.
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- Fix shadows not being rendered to some cascades with directional lights [Case 1229972](https://issuetracker.unity3d.com/issues/output-inconsistencies-with-vfx-shadow-casting-and-shadow-cascades)
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- Fix [Case 1268354](https://fogbugz.unity3d.com/f/cases/1268354/)
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- Fix [Case 1281861](https://issuetracker.unity3d.com/product/unity/issues/guid/1281861/)
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### Fixed
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- Fix VFX Graph window invalidating existing Undo.undoRedoPerformed delegates.

com.unity.visualeffectgraph/Editor/Inspector/VisualEffectEditor.cs

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@@ -161,7 +161,7 @@ bool DisplayProperty(ref VFXParameterInfo parameter, GUIContent nameContent, Ser
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}
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EditorGUILayout.BeginHorizontal();
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var height = 16f;
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var height = 18f;
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if (EditorGUIUtility.currentViewWidth < 333f && GenerateMultipleField(ref parameter, valueProperty))
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{
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height *= 2.0f;

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