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# View and control a light from its perspective | ||
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The High Definition Render Pipeline (HDRP) includes the light placement tool which you can use to view a scene from a light source’s perspective. You can use this tool to move and modify any type of light source. | ||
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This tool does not affect any cameras in your scene. The scene view camera returns to its original position when you disable the light placement tool. | ||
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 | ||
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## Use the light placement tool | ||
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To use the light placement tool: | ||
1. Select a light GameObject in the inspector window. | ||
2. In the scene view toolbar, select the light placement tool icon. . The scene view camera automatically changes position to look through the selected light. | ||
4. Use the camera controls (pan, orbit, zoom) to adjust the light’s position. | ||
5. Use the light’s gizmos to adjust its properties. | ||
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To exit the light placement tool use one of the following methods: | ||
* Press "**Escape**". | ||
* Select the light placement tool icon. | ||
* Select another GameObject. | ||
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The scene view camera automatically returns to its previous position. |
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...es/com.unity.render-pipelines.universal/Documentation~/lights-placement-tool.md
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# View and manipulate lights from their perspective | ||
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The Universal Render Pipeline (URP) includes the light placement tool which you can use to view a scene from a light source’s perspective. You can use this tool to move and modify any type of light source. | ||
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This tool does not affect any cameras in your scene. The scene view camera returns to its original position when you disable the light placement tool. | ||
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 | ||
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## Use the light placement tool | ||
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To use the light placement tool : | ||
1. Select a light GameObject in the inspector window. | ||
2. In the scene view toolbar, select the light placement tool icon. . The scene view camera automatically changes position to look through the selected light. | ||
4. Use the camera controls (pan, orbit, zoom) to adjust the light’s position. | ||
5. Use the light’s gizmos to adjust its properties. | ||
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||
To exit the light placement tool use one of the following methods: | ||
* Press "**Escape**". | ||
* Select the light placement tool icon. | ||
* Select another GameObject. | ||
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||
The scene view camera automatically returns to its previous position. |
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