Skip to content

Commit 0c23142

Browse files
Implemented ray traced reflections for transparent objects. (#47)
* Implementation of ray traced reflections for transparent objects * fix issue with ShowPrePassAndPostPass * Change label for transparent SSR + change default value to false * fix material not setup properly Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
1 parent f7a3590 commit 0c23142

File tree

112 files changed

+7702
-98
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

112 files changed

+7702
-98
lines changed

TestProjects/HDRP_DXR_Tests/Assets/Common/HDRenderPipelineAssetDeferred.asset

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -159,7 +159,7 @@ MonoBehaviour:
159159
m_RenderingPathDefaultCameraFrameSettings:
160160
bitDatas:
161161
data1: 136268574097245
162-
data2: 4539628425396027392
162+
data2: 4539628426469769216
163163
lodBias: 1
164164
lodBiasMode: 0
165165
lodBiasQualityLevel: 0
@@ -201,7 +201,7 @@ MonoBehaviour:
201201
m_RenderPipelineSettings:
202202
supportShadowMask: 1
203203
supportSSR: 1
204-
supportSSRTransparent: 0
204+
supportSSRTransparent: 1
205205
supportSSAO: 1
206206
supportSubsurfaceScattering: 1
207207
sssSampleBudget:
Loading
Loading
Loading
Loading
Loading

TestProjects/HDRP_DXR_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/905_Materials_SG_TransparentRTR.png.meta

Lines changed: 94 additions & 0 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Loading
Loading
Loading

0 commit comments

Comments
 (0)