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fixed typo 'GamaObject' -> 'GameObject' (#6544)
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com.unity.render-pipelines.high-definition/Documentation~/Motion-Vectors.md

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@@ -28,7 +28,7 @@ The options are:
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* **Camera Motion Only**: HDRP only calculates camera motion vectors for the area of the screen this GameObject fills.
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* **Per Object Motion**: HDRP calculates motion vectors for this GameObject if:
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* The GameObject moves and the camera does not.
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* The camera moves and the GamaObject does not.
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* The camera moves and the GameObject does not.
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* Both the GameObject and the camera move.
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* **Force No Motion**: HDRP does not calculate any motion vectors for the area of the screen this GameObject fills.
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