We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 6ca28dd commit 0236076Copy full SHA for 0236076
com.unity.render-pipelines.high-definition/Documentation~/Motion-Vectors.md
@@ -28,7 +28,7 @@ The options are:
28
* **Camera Motion Only**: HDRP only calculates camera motion vectors for the area of the screen this GameObject fills.
29
* **Per Object Motion**: HDRP calculates motion vectors for this GameObject if:
30
* The GameObject moves and the camera does not.
31
- * The camera moves and the GamaObject does not.
+ * The camera moves and the GameObject does not.
32
* Both the GameObject and the camera move.
33
* **Force No Motion**: HDRP does not calculate any motion vectors for the area of the screen this GameObject fills.
34
0 commit comments