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postprocessing-win-dx11.yml
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# This file is generated by ant_yaml_generation package, don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files and rerun yaml-generation (or check #devs-automation-tooling).
{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}
---
PostProcessing_Win_DX11_playmode_mono_Linear_trunk:
name: PostProcessing on Win_DX11_playmode_mono_Linear on version trunk
agent:
type: Unity::VM::GPU
image: graphics-foundation/win10-dxr:stable
flavor: b1.xlarge
model: rtx2080
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: '{{trunk.changeset.id}}'
CACHE_ARGS: '{{cache.flags}}'
UTR_VERSION: "current"
TEST_FILTER: .*
commands:
- command: NetSh Advfirewall set allprofiles state off
- command: curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
retries: 2
- command: choco install unity-downloader-cli -y -s https://artifactory.prd.it.unity3d.com/artifactory/api/nuget/unity-choco-local
retries: 2
- command: unity-downloader-cli --source-file unity_revision.txt -c editor -c il2cpp --wait --published-only
retries: 2
- command: |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
utr --artifacts_path=TestProjects/PostProcessing_Tests/test-results --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-force-d3d11" --scripting-backend=Mono2x --suite=playmode --testfilter=%TEST_FILTER% --testproject=./TestProjects/PostProcessing_Tests
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/PostProcessing_Tests/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:trunk:Win
rerun: on_new_revision
PostProcessing_Win_DX11_editmode_mono_Linear_trunk:
name: PostProcessing on Win_DX11_editmode_mono_Linear on version trunk
agent:
type: Unity::VM
image: graphics-foundation/win10-dxr:stable
flavor: b1.xlarge
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: '{{trunk.changeset.id}}'
CACHE_ARGS: '{{cache.flags}}'
UTR_VERSION: "current"
TEST_FILTER: .*
commands:
- command: NetSh Advfirewall set allprofiles state off
- command: curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
retries: 2
- command: choco install unity-downloader-cli -y -s https://artifactory.prd.it.unity3d.com/artifactory/api/nuget/unity-choco-local
retries: 2
- command: unity-downloader-cli --source-file unity_revision.txt -c editor -c il2cpp --wait --published-only
retries: 2
- command: |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
utr --artifacts_path=TestProjects/PostProcessing_Tests/test-results --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-force-d3d11" --extra-editor-arg="-playergraphicsapi=Direct3D11" --platform=editmode --scripting-backend=Mono2x --suite=editor --testfilter=%TEST_FILTER% --testproject=./TestProjects/PostProcessing_Tests
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/PostProcessing_Tests/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:trunk:Win
rerun: on_new_revision
PostProcessing_Win_DX11_Standalone_mono_Linear_trunk:
name: PostProcessing on Win_DX11_Standalone_mono_Linear on version trunk
agent:
type: Unity::VM::GPU
image: graphics-foundation/win10-dxr:stable
flavor: b1.xlarge
model: rtx2080
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: '{{trunk.changeset.id}}'
CACHE_ARGS: '{{cache.flags}}'
UTR_VERSION: "current"
TEST_FILTER: .*
commands:
- command: NetSh Advfirewall set allprofiles state off
- command: curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
retries: 2
- command: |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
utr --artifacts_path=TestProjects/PostProcessing_Tests/test-results --platform=StandaloneWindows64 --player-connection-ip=auto --player-load-path=players --suite=playmode --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/PostProcessing_Tests/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:trunk:Win
rerun: on_new_revision
- path: .yamato/postprocessing-win-dx11.yml#Build_PostProcessing_Win_DX11_Standalone_mono_Linear_trunk
rerun: on_new_revision
Build_PostProcessing_Win_DX11_Standalone_mono_Linear_trunk:
name: Build PostProcessing on Win_DX11_mono_Linear_Standalone_build_Player on version trunk
agent:
type: Unity::VM
image: graphics-foundation/win10-dxr:stable
flavor: b1.xlarge
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: '{{trunk.changeset.id}}'
CACHE_ARGS: '{{cache.flags}}'
UTR_VERSION: "current"
TEST_FILTER: .*
commands:
- command: NetSh Advfirewall set allprofiles state off
- command: curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
retries: 2
- command: choco install unity-downloader-cli -y -s https://artifactory.prd.it.unity3d.com/artifactory/api/nuget/unity-choco-local
retries: 2
- command: unity-downloader-cli --source-file unity_revision.txt -c editor -c il2cpp --wait --published-only
retries: 2
- command: |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
utr --artifacts_path=TestProjects/PostProcessing_Tests/test-results --build-only --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="d3d11" --extra-editor-arg="Linear" --extra-editor-arg="-playergraphicsapi=Direct3D11" --platform=StandaloneWindows64 --player-save-path=players --scripting-backend=Mono2x --suite=playmode --testfilter=%TEST_FILTER% --testproject=./TestProjects/PostProcessing_Tests --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/PostProcessing_Tests/Logs/*.log"
players:
paths:
- "players*/**"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:trunk:Win
rerun: on_new_revision
PostProcessing_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION:
name: PostProcessing on Win_DX11_playmode_mono_Linear on version CUSTOM-REVISION
agent:
type: Unity::VM::GPU
image: graphics-foundation/win10-dxr:stable
flavor: b1.xlarge
model: rtx2080
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
CACHE_ARGS: '{{cache.flags}}'
UTR_VERSION: "current"
TEST_FILTER: .*
commands:
- command: NetSh Advfirewall set allprofiles state off
- command: curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
retries: 2
- command: choco install unity-downloader-cli -y -s https://artifactory.prd.it.unity3d.com/artifactory/api/nuget/unity-choco-local
retries: 2
- command: unity-downloader-cli --source-file unity_revision.txt -c editor -c il2cpp --wait --published-only
retries: 2
- command: |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
utr --artifacts_path=TestProjects/PostProcessing_Tests/test-results --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-force-d3d11" --scripting-backend=Mono2x --suite=playmode --testfilter=%TEST_FILTER% --testproject=./TestProjects/PostProcessing_Tests
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/PostProcessing_Tests/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:Win
rerun: on_new_revision
PostProcessing_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION:
name: PostProcessing on Win_DX11_editmode_mono_Linear on version CUSTOM-REVISION
agent:
type: Unity::VM
image: graphics-foundation/win10-dxr:stable
flavor: b1.xlarge
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
CACHE_ARGS: '{{cache.flags}}'
UTR_VERSION: "current"
TEST_FILTER: .*
commands:
- command: NetSh Advfirewall set allprofiles state off
- command: curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
retries: 2
- command: choco install unity-downloader-cli -y -s https://artifactory.prd.it.unity3d.com/artifactory/api/nuget/unity-choco-local
retries: 2
- command: unity-downloader-cli --source-file unity_revision.txt -c editor -c il2cpp --wait --published-only
retries: 2
- command: |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
utr --artifacts_path=TestProjects/PostProcessing_Tests/test-results --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-force-d3d11" --extra-editor-arg="-playergraphicsapi=Direct3D11" --platform=editmode --scripting-backend=Mono2x --suite=editor --testfilter=%TEST_FILTER% --testproject=./TestProjects/PostProcessing_Tests
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/PostProcessing_Tests/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:Win
rerun: on_new_revision
PostProcessing_Win_DX11_Standalone_mono_Linear_CUSTOM-REVISION:
name: PostProcessing on Win_DX11_Standalone_mono_Linear on version CUSTOM-REVISION
agent:
type: Unity::VM::GPU
image: graphics-foundation/win10-dxr:stable
flavor: b1.xlarge
model: rtx2080
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
CACHE_ARGS: '{{cache.flags}}'
UTR_VERSION: "current"
TEST_FILTER: .*
commands:
- command: NetSh Advfirewall set allprofiles state off
- command: curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
retries: 2
- command: |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
utr --artifacts_path=TestProjects/PostProcessing_Tests/test-results --platform=StandaloneWindows64 --player-connection-ip=auto --player-load-path=players --suite=playmode --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/PostProcessing_Tests/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:Win
rerun: on_new_revision
- path: .yamato/postprocessing-win-dx11.yml#Build_PostProcessing_Win_DX11_Standalone_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
Build_PostProcessing_Win_DX11_Standalone_mono_Linear_CUSTOM-REVISION:
name: Build PostProcessing on Win_DX11_mono_Linear_Standalone_build_Player on version CUSTOM-REVISION
agent:
type: Unity::VM
image: graphics-foundation/win10-dxr:stable
flavor: b1.xlarge
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
CACHE_ARGS: '{{cache.flags}}'
UTR_VERSION: "current"
TEST_FILTER: .*
commands:
- command: NetSh Advfirewall set allprofiles state off
- command: curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
retries: 2
- command: choco install unity-downloader-cli -y -s https://artifactory.prd.it.unity3d.com/artifactory/api/nuget/unity-choco-local
retries: 2
- command: unity-downloader-cli --source-file unity_revision.txt -c editor -c il2cpp --wait --published-only
retries: 2
- command: |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
utr --artifacts_path=TestProjects/PostProcessing_Tests/test-results --build-only --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="d3d11" --extra-editor-arg="Linear" --extra-editor-arg="-playergraphicsapi=Direct3D11" --platform=StandaloneWindows64 --player-save-path=players --scripting-backend=Mono2x --suite=playmode --testfilter=%TEST_FILTER% --testproject=./TestProjects/PostProcessing_Tests --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/PostProcessing_Tests/Logs/*.log"
players:
paths:
- "players*/**"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:Win
rerun: on_new_revision